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authorJay Kwak <82421531+jkwak-work@users.noreply.github.com>2024-05-14 15:42:12 -0700
committerGitHub <noreply@github.com>2024-05-14 15:42:12 -0700
commitd76bed6c1b03e5d7ef19c947fdd5fcaf33b595f7 (patch)
treea5709a08298ead8f5fe2fb51f1b0f30c61505a3d /source/slang/slang-ir-specialize-resources.cpp
parent5ceb8569b1ac7898c437b0c47ad29a5d8a9f7d90 (diff)
Implement texture functions for Metal target (#4158)
* Impl texture APIs for Metal target This commit is to implement texture functions for Metal target. The following functions are implemented and tested. - GetDimensions() - CalculateLevelOfDetail() - CalculateLevelOfDetailUnclamped() - Sample() - SampleBias() - SampleLevel() - SampleCmp() - SampleCmpLevelZero() - Gather() - SampleGrad() - Load() Metal has limited support for the texture functions compared to HLSL. - LOD is not supported for 1D texture, - Depth textures are limited to 2D, 2DArray, Cube and CubeArray textures. - "Offset" variants are limited to 2D, 2DArray, 2D-Depth, 2DArray-Depth and 3D textures. The functions that cannot be implemented for Metal should properly be handled by the capability system later. * Fix the failing test, multi-file.hlsl I am not sure why this change is needed. * Fix compile errors on macOS 2nd try * Remove a typo character to fix the compile error * Trivial clean up * Remove `as_type` where it was intended as static_cast * Use a simpler sytax for __intrinsic_asm * Trivial clean up * Remove TEST_AFTER_FIXING_CAPABILITY_PROBLEM after fixing normalize * Fix the failing test properly * Fix an incorrect setup of Depth-cube texture --------- Co-authored-by: Yong He <yonghe@outlook.com>
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