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authorYong He <yonghe@outlook.com>2023-09-01 01:25:31 -0700
committerGitHub <noreply@github.com>2023-09-01 01:25:31 -0700
commit9c11a87f8f811a9a110d73a24ab93443ea347506 (patch)
tree9b1b0f154cff0faf7efd8d77fcd7f7911aea4a44 /source/slang/slang-ir-specialize-resources.cpp
parentb7d19330c2d42937835d674758a05af3891e025b (diff)
Fix GLSL code gen around RayQuery and HitObject types. (#3173)
* Update slang-llvm. * Fix. * fix. * Fix unit tests for multi-thread execution. * Fix tests. * fixes. * update tests. * Add gfx-smoke to linux expected failure list. * Try fix test. --------- Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'source/slang/slang-ir-specialize-resources.cpp')
-rw-r--r--source/slang/slang-ir-specialize-resources.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/slang/slang-ir-specialize-resources.cpp b/source/slang/slang-ir-specialize-resources.cpp
index 839e5e08e..620c4e508 100644
--- a/source/slang/slang-ir-specialize-resources.cpp
+++ b/source/slang/slang-ir-specialize-resources.cpp
@@ -1228,10 +1228,6 @@ bool isIllegalGLSLParameterType(IRType* type)
}
if (as<IRMeshOutputType>(type))
return true;
- if (as<IRRayQueryType>(type))
- return true;
- if (as<IRHitObjectType>(type))
- return true;
return false;
}