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| author | Yong He <yonghe@outlook.com> | 2021-07-20 10:22:20 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-20 10:22:20 -0700 |
| commit | f9f8d3ec5c749bcbdab5a8fc2d2f919350f2423c (patch) | |
| tree | 78d4fbb45e737fd6cccf8da419e4eae7b97bf7e2 /source/slang/slang-ir-specialize-function-call.cpp | |
| parent | 6162950d9012833ef5d4f96b99c67a46bf97ce6d (diff) | |
Minor refactor to gfx D3D12 implementation. (#1913)
* Minor refactor to gfx D3D12 implementation.
- Allow more flexible collection of shader stages in a shader program.
- Add `createRayTracingPipelineState` public interface. (no implementation).
* Fix Vulkan initialization.
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'source/slang/slang-ir-specialize-function-call.cpp')
0 files changed, 0 insertions, 0 deletions
