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authorJulius Ikkala <julius.ikkala@gmail.com>2025-08-21 08:47:18 +0300
committerGitHub <noreply@github.com>2025-08-21 05:47:18 +0000
commit35f8e092f2aa3ed5e3cf03387e712f798ff4850e (patch)
treebdafc75e4df90157568758ebf7b8128ecd066f0c /source/slang/slang-ir-insts.lua
parent05f0f5603561daed2c134e13bc64649362759968 (diff)
Introduce CDataLayout & -fvk-use-c-layout (#8136)
Closes #8112. ~~The issue asks for a "C layout", but in this PR I use the term "CPU layout" because this naming was pre-existing in the codebase as `kCPULayoutRulesImpl_`. The primary purpose of this layout is to match CPU-side struct definitions with the shader side. I'm open to better naming suggestions, though.~~ Edit: switched back to using `CDataLayout` & `-fvk-use-c-layout`, as the CPU target depends on the object layout rules of existing CPU layout rules, but they're incompatible with actual shaders. So a new `kCLayoutRulesImpl_` was needed anyway. --------- Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Diffstat (limited to 'source/slang/slang-ir-insts.lua')
-rw-r--r--source/slang/slang-ir-insts.lua1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/slang/slang-ir-insts.lua b/source/slang/slang-ir-insts.lua
index 0325fcbfd..c1777c2cf 100644
--- a/source/slang/slang-ir-insts.lua
+++ b/source/slang/slang-ir-insts.lua
@@ -206,6 +206,7 @@ local insts = {
{ Std140Layout = { struct_name = "Std140BufferLayoutType", hoistable = true } },
{ Std430Layout = { struct_name = "Std430BufferLayoutType", hoistable = true } },
{ ScalarLayout = { struct_name = "ScalarBufferLayoutType", hoistable = true } },
+ { CLayout = { struct_name = "CBufferLayoutType", hoistable = true } },
{ SubpassInputType = { operands = { { "elementType", "IRType" }, { "isMultisampleInst" } }, hoistable = true } },
{ TextureFootprintType = { min_operands = 1, hoistable = true } },
{ TextureShape1DType = { hoistable = true } },