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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2021-12-16 14:48:04 -0800
committerGitHub <noreply@github.com>2021-12-16 14:48:04 -0800
commitac88374136ae0c9e83d3350ca3113f4bce893911 (patch)
tree0e8e839eff6cddae41a8e4af2a013ea7e0cfe5a7 /source/slang/slang-ir-inline.cpp
parentf024d7299831c0312877e315e8d78b920aaafbaf (diff)
gfx: Add tests for instanced, indexed instanced, and indirect draw calls (#2060)
* Implemented instancing for the drawInstanced test and confirmed that test values taken at specific pixel location match expected values * Removed writeImage() helper function as this is for debugging only * Factored out shared test code and wrapped tests inside a base class with derived structs for each individual draw call variant; Added a test for indexed, instanced draws but test is currently not working correctly * Indexed instancing test finish and working; Further refactor to move code that fills the test result array and creates the vertex and color buffers to the base test class * Commented out image dump helper function at the top as it may still be needed for the remaining draw tests * Added a new struct derived from the base test class for testing indirect but non-indexed draws; Moved required command signatures for indirect draws into D3D12Device to ensure they continue to exist outside of their respective draw calls; Moved command signature creation into D3D12Device::initialize(); Small consistency cleanup changes * Added working indexed indirect draw call test * Moved expectedResult and compareComputeResult() call into getTestResults() and renamed to checkTestResults() * Rerun tests
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