diff options
| author | Julius Ikkala <julius.ikkala@gmail.com> | 2025-08-21 08:47:18 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-08-21 05:47:18 +0000 |
| commit | 35f8e092f2aa3ed5e3cf03387e712f798ff4850e (patch) | |
| tree | bdafc75e4df90157568758ebf7b8128ecd066f0c /source/slang/slang-end-to-end-request.cpp | |
| parent | 05f0f5603561daed2c134e13bc64649362759968 (diff) | |
Introduce CDataLayout & -fvk-use-c-layout (#8136)
Closes #8112. ~~The issue asks for a "C layout", but in this PR I use
the term "CPU layout" because this naming was pre-existing in the
codebase as `kCPULayoutRulesImpl_`. The primary purpose of this layout
is to match CPU-side struct definitions with the shader side. I'm open
to better naming suggestions, though.~~
Edit: switched back to using `CDataLayout` & `-fvk-use-c-layout`, as the
CPU target depends on the object layout rules of existing CPU layout
rules, but they're incompatible with actual shaders. So a new
`kCLayoutRulesImpl_` was needed anyway.
---------
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Diffstat (limited to 'source/slang/slang-end-to-end-request.cpp')
| -rw-r--r-- | source/slang/slang-end-to-end-request.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/slang/slang-end-to-end-request.cpp b/source/slang/slang-end-to-end-request.cpp index 725fc1854..fc2d6d55e 100644 --- a/source/slang/slang-end-to-end-request.cpp +++ b/source/slang/slang-end-to-end-request.cpp @@ -894,6 +894,11 @@ void EndToEndCompileRequest::setTargetForceDXLayout(int targetIndex, bool value) getTargetOptionSet(targetIndex).set(CompilerOptionName::ForceDXLayout, value); } +void EndToEndCompileRequest::setTargetForceCLayout(int targetIndex, bool value) +{ + getTargetOptionSet(targetIndex).set(CompilerOptionName::ForceCLayout, value); +} + void EndToEndCompileRequest::setTargetFloatingPointMode( int targetIndex, SlangFloatingPointMode mode) |
