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authorEllie Hermaszewska <ellieh@nvidia.com>2022-11-16 09:49:06 +0800
committerGitHub <noreply@github.com>2022-11-16 09:49:06 +0800
commit1643471da0d6239177d11b0301c26d1adf95c0fb (patch)
tree9b8fddf92a5f817541e055a2657f9b0a00f90069 /source/slang/slang-emit.cpp
parent4917d71100aafcc38a81cd99d2a44a4cb3a89a0c (diff)
Mesh shader support (#2464)
* Add gdb generated files to .gitignore * Switch to c++17 TODO: Ellie update coding style doc * WIP mesh shaders * Add MeshOutputType and mesh output decorations * Lift array type layout creation out of _createTypeLayout in preparation for sharing it elsewhere * Initial pass at GLSL legalization for mesh shaders * Create output types for builtin mesh outputs This should be rendered as an out paramter block * Handle writes to member fields in mesh shader output * Per primitive output from mesh shaders * Add mesh shader tests * Redeclare mesh output builtins * Remove unused instruction * Emit explicit mesh output max max size * Add unimplemented warning for array members in mesh output * Implement mesh output splitting for GLSL in terms of getSubscriptVal * Allow HLSL syntax for mesh output modifiers * Improve error messages for mesh output * Add test for HLSL style mesh output syntax * Emit explicit mesh output indices max size * HLSL generation support for mesh shaders * Better errors for mesh shader misuse * Neaten comments * Regenerate vs2019 project files * Fix build on vs2019 * Retreat on c++17 Will make the change in a separate PR * slang-glslang binary dep 11.10.0 -> 11.12.0-32 * Fixes for msvc compiler * Update msvc project
Diffstat (limited to 'source/slang/slang-emit.cpp')
-rw-r--r--source/slang/slang-emit.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/source/slang/slang-emit.cpp b/source/slang/slang-emit.cpp
index 2478eccc2..cd5f58925 100644
--- a/source/slang/slang-emit.cpp
+++ b/source/slang/slang-emit.cpp
@@ -24,6 +24,7 @@
#include "slang-ir-insts.h"
#include "slang-ir-inline.h"
#include "slang-ir-legalize-array-return-type.h"
+#include "slang-ir-legalize-mesh-outputs.h"
#include "slang-ir-legalize-varying-params.h"
#include "slang-ir-link.h"
#include "slang-ir-com-interface.h"
@@ -680,7 +681,7 @@ Result linkAndOptimizeIR(
session,
irModule,
irEntryPoints,
- codeGenContext->getSink(),
+ codeGenContext,
glslExtensionTracker);
#if 0
@@ -774,6 +775,13 @@ Result linkAndOptimizeIR(
cleanUpVoidType(irModule);
+ // For some small improvement in type safety we represent these as opaque
+ // structs instead of regular arrays.
+ //
+ // If any have survived this far, change them back to regular (decorated)
+ // arrays that the emitters can deal with.
+ legalizeMeshOutputTypes(irModule);
+
// Lower all bit_cast operations on complex types into leaf-level
// bit_cast on basic types.
lowerBitCast(targetRequest, irModule);