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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2022-04-07 11:11:45 -0700
committerGitHub <noreply@github.com>2022-04-07 11:11:45 -0700
commit2aac3700741f47caa6e8d674872979e2cdc251ab (patch)
tree02e750f77fa40f4f397e4698f06e05e15e38be16 /source/slang/slang-emit-cpp.cpp
parent86221ff4757ee504307f3537b34acb05117ce272 (diff)
Texture views/shapes tests part 1 (#2179)
* Framework for texture views testing working; Small tweaks to texture testing utils; Changed D3D12 readTextureResource to account for non-1 depth * Basic framework for texture views tests working; Test file needs a rename at some point * 1D, 2D, and 3D textures working for ShaderResource, UnorderedAccess, and RenderTarget tests; Fixed some small issues with handling the depth field of 3D textures in Vulkan causing incorrectly cleared textures
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