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authorjsmall-nvidia <jsmall@nvidia.com>2019-05-31 17:20:37 -0400
committerGitHub <noreply@github.com>2019-05-31 17:20:37 -0400
commit6cbc3929a54d37bd23cb5efa8e3320ba02f78b2f (patch)
tree5a23cb47782e9e2a77762c90dd35da1005eba8d0 /source/slang/slang-compiler.h
parentb81ff3ef968d1cc4e954b31a1812b3c391d17b02 (diff)
Use slang- prefix on slang compiler and core source (#973)
* Prefixing source files in source/slang with slang- * Prefix source in source/slang with slang- prefix. * Rename core source files with slang- prefix. * Update project files. * Fix problems from automatic merge.
Diffstat (limited to 'source/slang/slang-compiler.h')
-rw-r--r--source/slang/slang-compiler.h1423
1 files changed, 1423 insertions, 0 deletions
diff --git a/source/slang/slang-compiler.h b/source/slang/slang-compiler.h
new file mode 100644
index 000000000..9ea2f520c
--- /dev/null
+++ b/source/slang/slang-compiler.h
@@ -0,0 +1,1423 @@
+#ifndef SLANG_COMPILER_H_INCLUDED
+#define SLANG_COMPILER_H_INCLUDED
+
+#include "../core/slang-basic.h"
+#include "../core/slang-shared-library.h"
+
+#include "../../slang-com-ptr.h"
+
+#include "slang-diagnostics.h"
+#include "slang-name.h"
+#include "slang-profile.h"
+#include "slang-syntax.h"
+
+#include "../../slang.h"
+
+namespace Slang
+{
+ struct PathInfo;
+ struct IncludeHandler;
+ class ProgramLayout;
+ class PtrType;
+ class TargetProgram;
+ class TargetRequest;
+ class TypeLayout;
+
+ enum class CompilerMode
+ {
+ ProduceLibrary,
+ ProduceShader,
+ GenerateChoice
+ };
+
+ enum class StageTarget
+ {
+ Unknown,
+ VertexShader,
+ HullShader,
+ DomainShader,
+ GeometryShader,
+ FragmentShader,
+ ComputeShader,
+ };
+
+ enum class CodeGenTarget
+ {
+ Unknown = SLANG_TARGET_UNKNOWN,
+ None = SLANG_TARGET_NONE,
+ GLSL = SLANG_GLSL,
+ GLSL_Vulkan = SLANG_GLSL_VULKAN,
+ GLSL_Vulkan_OneDesc = SLANG_GLSL_VULKAN_ONE_DESC,
+ HLSL = SLANG_HLSL,
+ SPIRV = SLANG_SPIRV,
+ SPIRVAssembly = SLANG_SPIRV_ASM,
+ DXBytecode = SLANG_DXBC,
+ DXBytecodeAssembly = SLANG_DXBC_ASM,
+ DXIL = SLANG_DXIL,
+ DXILAssembly = SLANG_DXIL_ASM,
+ CSource = SLANG_C_SOURCE,
+ CPPSource = SLANG_CPP_SOURCE,
+ };
+
+ enum class ContainerFormat
+ {
+ None = SLANG_CONTAINER_FORMAT_NONE,
+ SlangModule = SLANG_CONTAINER_FORMAT_SLANG_MODULE,
+ };
+
+ enum class LineDirectiveMode : SlangLineDirectiveMode
+ {
+ Default = SLANG_LINE_DIRECTIVE_MODE_DEFAULT,
+ None = SLANG_LINE_DIRECTIVE_MODE_NONE,
+ Standard = SLANG_LINE_DIRECTIVE_MODE_STANDARD,
+ GLSL = SLANG_LINE_DIRECTIVE_MODE_GLSL,
+ };
+
+ enum class ResultFormat
+ {
+ None,
+ Text,
+ Binary
+ };
+
+ // When storing the layout for a matrix-type
+ // value, we need to know whether it has been
+ // laid out with row-major or column-major
+ // storage.
+ //
+ enum MatrixLayoutMode
+ {
+ kMatrixLayoutMode_RowMajor = SLANG_MATRIX_LAYOUT_ROW_MAJOR,
+ kMatrixLayoutMode_ColumnMajor = SLANG_MATRIX_LAYOUT_COLUMN_MAJOR,
+ };
+
+ enum class DebugInfoLevel : SlangDebugInfoLevel
+ {
+ None = SLANG_DEBUG_INFO_LEVEL_NONE,
+ Minimal = SLANG_DEBUG_INFO_LEVEL_MINIMAL,
+ Standard = SLANG_DEBUG_INFO_LEVEL_STANDARD,
+ Maximal = SLANG_DEBUG_INFO_LEVEL_MAXIMAL,
+ };
+
+ enum class OptimizationLevel : SlangOptimizationLevel
+ {
+ None = SLANG_OPTIMIZATION_LEVEL_NONE,
+ Default = SLANG_OPTIMIZATION_LEVEL_DEFAULT,
+ High = SLANG_OPTIMIZATION_LEVEL_HIGH,
+ Maximal = SLANG_OPTIMIZATION_LEVEL_MAXIMAL,
+ };
+
+ class Linkage;
+ class Module;
+ class Program;
+ class FrontEndCompileRequest;
+ class BackEndCompileRequest;
+ class EndToEndCompileRequest;
+ class TranslationUnitRequest;
+
+ // Result of compiling an entry point.
+ // Should only ever be string OR binary.
+ class CompileResult
+ {
+ public:
+ CompileResult() = default;
+ CompileResult(String const& str) : format(ResultFormat::Text), outputString(str) {}
+ CompileResult(List<uint8_t> const& buffer) : format(ResultFormat::Binary), outputBinary(buffer) {}
+
+ void append(CompileResult const& result);
+
+ ComPtr<ISlangBlob> getBlob();
+
+ ResultFormat format = ResultFormat::None;
+ String outputString;
+ List<uint8_t> outputBinary;
+
+ ComPtr<ISlangBlob> blob;
+ };
+
+ /// Information collected about global or entry-point shader parameters
+ struct ShaderParamInfo
+ {
+ DeclRef<VarDeclBase> paramDeclRef;
+ UInt firstExistentialTypeSlot = 0;
+ UInt existentialTypeSlotCount = 0;
+ };
+
+ /// Extended information specific to global shader parameters
+ struct GlobalShaderParamInfo : ShaderParamInfo
+ {
+ // Additional global-scope declarations that are conceptually
+ // declaring the "same" parameter as the `paramDeclRef`.
+ List<DeclRef<VarDeclBase>> additionalParamDeclRefs;
+ };
+
+ /// A request for the front-end to find and validate an entry-point function
+ struct FrontEndEntryPointRequest : RefObject
+ {
+ public:
+ /// Create a request for an entry point.
+ FrontEndEntryPointRequest(
+ FrontEndCompileRequest* compileRequest,
+ int translationUnitIndex,
+ Name* name,
+ Profile profile);
+
+ /// Get the parent front-end compile request.
+ FrontEndCompileRequest* getCompileRequest() { return m_compileRequest; }
+
+ /// Get the translation unit that contains the entry point.
+ TranslationUnitRequest* getTranslationUnit();
+
+ /// Get the name of the entry point to find.
+ Name* getName() { return m_name; }
+
+ /// Get the stage that the entry point is to be compiled for
+ Stage getStage() { return m_profile.GetStage(); }
+
+ /// Get the profile that the entry point is to be compiled for
+ Profile getProfile() { return m_profile; }
+
+ private:
+ // The parent compile request
+ FrontEndCompileRequest* m_compileRequest;
+
+ // The index of the translation unit that will hold the entry point
+ int m_translationUnitIndex;
+
+ // The name of the entry point function to look for
+ Name* m_name;
+
+ // The profile to compile for (including stage)
+ Profile m_profile;
+ };
+
+ /// Tracks an ordered list of modules that something depends on.
+ struct ModuleDependencyList
+ {
+ public:
+ /// Get the list of modules that are depended on.
+ List<RefPtr<Module>> const& getModuleList() { return m_moduleList; }
+
+ /// Add a module and everything it depends on to the list.
+ void addDependency(Module* module);
+
+ /// Add a module to the list, but not the modules it depends on.
+ void addLeafDependency(Module* module);
+
+ private:
+ void _addDependency(Module* module);
+
+ List<RefPtr<Module>> m_moduleList;
+ HashSet<Module*> m_moduleSet;
+ };
+
+ /// Tracks an unordered list of filesystem paths that something depends on
+ struct FilePathDependencyList
+ {
+ public:
+ /// Get the list of paths that are depended on.
+ List<String> const& getFilePathList() { return m_filePathList; }
+
+ /// Add a path to the list, if it is not already present
+ void addDependency(String const& path);
+
+ /// Add all of the paths that `module` depends on to the list
+ void addDependency(Module* module);
+
+ private:
+
+ // TODO: We are using a `HashSet` here to deduplicate
+ // the paths so that we don't return the same path
+ // multiple times from `getFilePathList`, but because
+ // order isn't important, we could potentially do better
+ // in terms of memory (at some cost in performance) by
+ // just sorting the `m_filePathList` every once in
+ // a while and then deduplicating.
+
+ List<String> m_filePathList;
+ HashSet<String> m_filePathSet;
+ };
+
+ /// Describes an entry point for the purposes of layout and code generation.
+ ///
+ /// This class also tracks any generic arguments to the entry point,
+ /// in the case that it is a specialization of a generic entry point.
+ ///
+ /// There is also a provision for creating a "dummy" entry point for
+ /// the purposes of pass-through compilation modes. Only the
+ /// `getName()` and `getProfile()` methods should be expected to
+ /// return useful data on pass-through entry points.
+ ///
+ class EntryPoint : public RefObject
+ {
+ public:
+ /// Create an entry point that refers to the given function.
+ static RefPtr<EntryPoint> create(
+ DeclRef<FuncDecl> funcDeclRef,
+ Profile profile);
+
+ /// Get the function decl-ref, including any generic arguments.
+ DeclRef<FuncDecl> getFuncDeclRef() { return m_funcDeclRef; }
+
+ /// Get the function declaration (without generic arguments).
+ RefPtr<FuncDecl> getFuncDecl() { return m_funcDeclRef.getDecl(); }
+
+ /// Get the name of the entry point
+ Name* getName() { return m_name; }
+
+ /// Get the profile associated with the entry point
+ ///
+ /// Note: only the stage part of the profile is expected
+ /// to contain useful data, but certain legacy code paths
+ /// allow for "shader model" information to come via this path.
+ ///
+ Profile getProfile() { return m_profile; }
+
+ /// Get the stage that the entry point is for.
+ Stage getStage() { return m_profile.GetStage(); }
+
+ /// Get the module that contains the entry point.
+ Module* getModule();
+
+ /// Get the linkage that contains the module for this entry point.
+ Linkage* getLinkage();
+
+ /// Get a list of modules that this entry point depends on.
+ ///
+ /// This will include the module that defines the entry point (see `getModule()`),
+ /// but may also include modules that are required by its generic type arguments.
+ ///
+ List<RefPtr<Module>> getModuleDependencies() { return m_dependencyList.getModuleList(); }
+
+ /// Get a list of tagged-union types referenced by the entry point's generic parameters.
+ List<RefPtr<TaggedUnionType>> const& getTaggedUnionTypes() { return m_taggedUnionTypes; }
+
+ /// Create a dummy `EntryPoint` that is only usable for pass-through compilation.
+ static RefPtr<EntryPoint> createDummyForPassThrough(
+ Name* name,
+ Profile profile);
+
+ /// Get the number of existential type parameters for the entry point.
+ Index getExistentialTypeParamCount() { return m_existentialSlots.paramTypes.getCount(); }
+
+ /// Get the existential type parameter at `index`.
+ Type* getExistentialTypeParam(Index index) { return m_existentialSlots.paramTypes[index]; }
+
+ /// Get the number of arguments supplied for existential type parameters.
+ ///
+ /// Note that the number of arguments may not match the number of parameters.
+ /// In particular, an unspecialized entry point may have many parameters, but zero arguments.
+ Index getExistentialTypeArgCount() { return m_existentialSlots.args.getCount(); }
+
+ /// Get the existential type argument (type and witness table) at `index`.
+ ExistentialTypeSlots::Arg getExistentialTypeArg(Index index) { return m_existentialSlots.args[index]; }
+
+ /// Get an array of all existential type arguments.
+ ExistentialTypeSlots::Arg const* getExistentialTypeArgs() { return m_existentialSlots.args.getBuffer(); }
+
+ /// Get an array of all entry-point shader parameters.
+ List<ShaderParamInfo> const& getShaderParams() { return m_shaderParams; }
+
+ void _specializeExistentialTypeParams(
+ List<RefPtr<Expr>> const& args,
+ DiagnosticSink* sink);
+
+ private:
+ EntryPoint(
+ Name* name,
+ Profile profile,
+ DeclRef<FuncDecl> funcDeclRef);
+
+ void _collectShaderParams();
+
+ // The name of the entry point function (e.g., `main`)
+ //
+ Name* m_name = nullptr;
+
+ // The declaration of the entry-point function itself.
+ //
+ DeclRef<FuncDecl> m_funcDeclRef;
+
+ /// The existential/interface slots associated with the entry point parameter scope.
+ ExistentialTypeSlots m_existentialSlots;
+
+ /// Information about entry-point parameters
+ List<ShaderParamInfo> m_shaderParams;
+
+ // The profile that the entry point will be compiled for
+ // (this is a combination of the target stage, and also
+ // a feature level that sets capabilities)
+ //
+ // Note: the profile-version part of this should probably
+ // be moving towards deprecation, in favor of the version
+ // information (e.g., "Shader Model 5.1") always coming
+ // from the target, while the stage part is all that is
+ // intrinsic to the entry point.
+ //
+ Profile m_profile;
+
+ // Any tagged union types that were referenced by the generic arguments of the entry point.
+ List<RefPtr<TaggedUnionType>> m_taggedUnionTypes;
+
+ // Modules the entry point depends on.
+ ModuleDependencyList m_dependencyList;
+ };
+
+ enum class PassThroughMode : SlangPassThrough
+ {
+ None = SLANG_PASS_THROUGH_NONE, // don't pass through: use Slang compiler
+ fxc = SLANG_PASS_THROUGH_FXC, // pass through HLSL to `D3DCompile` API
+ dxc = SLANG_PASS_THROUGH_DXC, // pass through HLSL to `IDxcCompiler` API
+ glslang = SLANG_PASS_THROUGH_GLSLANG, // pass through GLSL to `glslang` library
+ };
+
+ class SourceFile;
+
+ /// A module of code that has been compiled through the front-end
+ ///
+ /// A module comprises all the code from one translation unit (which
+ /// may span multiple Slang source files), and provides access
+ /// to both the AST and IR representations of that code.
+ ///
+ class Module : public RefObject
+ {
+ public:
+ /// Create a module (initially empty).
+ Module(Linkage* linkage);
+
+ /// Get the parent linkage of this module.
+ Linkage* getLinkage() { return m_linkage; }
+
+ /// Get the AST for the module (if it has been parsed)
+ ModuleDecl* getModuleDecl() { return m_moduleDecl; }
+
+ /// The the IR for the module (if it has been generated)
+ IRModule* getIRModule() { return m_irModule; }
+
+ /// Get the list of other modules this module depends on
+ List<RefPtr<Module>> const& getModuleDependencyList() { return m_moduleDependencyList.getModuleList(); }
+
+ /// Get the list of filesystem paths this module depends on
+ List<String> const& getFilePathDependencyList() { return m_filePathDependencyList.getFilePathList(); }
+
+ /// Register a module that this module depends on
+ void addModuleDependency(Module* module);
+
+ /// Register a filesystem path that this module depends on
+ void addFilePathDependency(String const& path);
+
+ /// Set the AST for this module.
+ ///
+ /// This should only be called once, during creation of the module.
+ ///
+ void setModuleDecl(ModuleDecl* moduleDecl) { m_moduleDecl = moduleDecl; }
+
+ /// Set the IR for this module.
+ ///
+ /// This should only be called once, during creation of the module.
+ ///
+ void setIRModule(IRModule* irModule) { m_irModule = irModule; }
+
+ private:
+ // The parent linkage
+ Linkage* m_linkage = nullptr;
+
+ // The AST for the module
+ RefPtr<ModuleDecl> m_moduleDecl;
+
+ // The IR for the module
+ RefPtr<IRModule> m_irModule = nullptr;
+
+ // List of modules this module depends on
+ ModuleDependencyList m_moduleDependencyList;
+
+ // List of filesystem paths this module depends on
+ FilePathDependencyList m_filePathDependencyList;
+ };
+ typedef Module LoadedModule;
+
+ /// A request for the front-end to compile a translation unit.
+ class TranslationUnitRequest : public RefObject
+ {
+ public:
+ TranslationUnitRequest(
+ FrontEndCompileRequest* compileRequest);
+
+ // The parent compile request
+ FrontEndCompileRequest* compileRequest = nullptr;
+
+ // The language in which the source file(s)
+ // are assumed to be written
+ SourceLanguage sourceLanguage = SourceLanguage::Unknown;
+
+ // The source file(s) that will be compiled to form this translation unit
+ //
+ // Usually, for HLSL or GLSL there will be only one file.
+ List<SourceFile*> m_sourceFiles;
+
+ List<SourceFile*> const& getSourceFiles() { return m_sourceFiles; }
+ void addSourceFile(SourceFile* sourceFile);
+
+ // The entry points associated with this translation unit
+ List<RefPtr<EntryPoint>> entryPoints;
+
+ // Preprocessor definitions to use for this translation unit only
+ // (whereas the ones on `compileRequest` will be shared)
+ Dictionary<String, String> preprocessorDefinitions;
+
+ /// The name that will be used for the module this translation unit produces.
+ Name* moduleName = nullptr;
+
+ /// Result of compiling this translation unit (a module)
+ RefPtr<Module> module;
+
+ Module* getModule() { return module; }
+ RefPtr<ModuleDecl> getModuleDecl() { return module->getModuleDecl(); }
+
+ Session* getSession();
+ NamePool* getNamePool();
+ SourceManager* getSourceManager();
+ };
+
+ enum class FloatingPointMode : SlangFloatingPointMode
+ {
+ Default = SLANG_FLOATING_POINT_MODE_DEFAULT,
+ Fast = SLANG_FLOATING_POINT_MODE_FAST,
+ Precise = SLANG_FLOATING_POINT_MODE_PRECISE,
+ };
+
+ enum class WriterChannel : SlangWriterChannel
+ {
+ Diagnostic = SLANG_WRITER_CHANNEL_DIAGNOSTIC,
+ StdOutput = SLANG_WRITER_CHANNEL_STD_OUTPUT,
+ StdError = SLANG_WRITER_CHANNEL_STD_ERROR,
+ CountOf = SLANG_WRITER_CHANNEL_COUNT_OF,
+ };
+
+ enum class WriterMode : SlangWriterMode
+ {
+ Text = SLANG_WRITER_MODE_TEXT,
+ Binary = SLANG_WRITER_MODE_BINARY,
+ };
+
+ /// A request to generate output in some target format.
+ class TargetRequest : public RefObject
+ {
+ public:
+ Linkage* linkage;
+ CodeGenTarget target;
+ SlangTargetFlags targetFlags = 0;
+ Slang::Profile targetProfile = Slang::Profile();
+ FloatingPointMode floatingPointMode = FloatingPointMode::Default;
+
+ Linkage* getLinkage() { return linkage; }
+ CodeGenTarget getTarget() { return target; }
+ Profile getTargetProfile() { return targetProfile; }
+ FloatingPointMode getFloatingPointMode() { return floatingPointMode; }
+
+ Session* getSession();
+ MatrixLayoutMode getDefaultMatrixLayoutMode();
+
+ // TypeLayouts created on the fly by reflection API
+ Dictionary<Type*, RefPtr<TypeLayout>> typeLayouts;
+
+ Dictionary<Type*, RefPtr<TypeLayout>>& getTypeLayouts() { return typeLayouts; }
+ };
+
+ /// Are we generating code for a D3D API?
+ bool isD3DTarget(TargetRequest* targetReq);
+
+ /// Are we generating code for a Khronos API (OpenGL or Vulkan)?
+ bool isKhronosTarget(TargetRequest* targetReq);
+
+ // Compute the "effective" profile to use when outputting the given entry point
+ // for the chosen code-generation target.
+ //
+ // The stage of the effective profile will always come from the entry point, while
+ // the profile version (aka "shader model") will be computed as follows:
+ //
+ // - If the entry point and target belong to the same profile family, then take
+ // the latest version between the two (e.g., if the entry point specified `ps_5_1`
+ // and the target specifies `sm_5_0` then use `sm_5_1` as the version).
+ //
+ // - If the entry point and target disagree on the profile family, always use the
+ // profile family and version from the target.
+ //
+ Profile getEffectiveProfile(EntryPoint* entryPoint, TargetRequest* target);
+
+
+ // A directory to be searched when looking for files (e.g., `#include`)
+ struct SearchDirectory
+ {
+ SearchDirectory() = default;
+ SearchDirectory(SearchDirectory const& other) = default;
+ SearchDirectory(String const& path)
+ : path(path)
+ {}
+
+ String path;
+ };
+
+ /// A list of directories to search for files (e.g., `#include`)
+ struct SearchDirectoryList
+ {
+ // A parent list that should also be searched
+ SearchDirectoryList* parent = nullptr;
+
+ // Directories to be searched
+ List<SearchDirectory> searchDirectories;
+ };
+
+ /// Create a blob that will retain (a copy of) raw data.
+ ///
+ ComPtr<ISlangBlob> createRawBlob(void const* data, size_t size);
+
+ /// A context for loading and re-using code modules.
+ class Linkage : public RefObject
+ {
+ public:
+ /// Create an initially-empty linkage
+ Linkage(Session* session);
+
+ /// Get the parent session for this linkage
+ Session* getSession() { return m_session; }
+
+ // Information on the targets we are being asked to
+ // generate code for.
+ List<RefPtr<TargetRequest>> targets;
+
+ // Directories to search for `#include` files or `import`ed modules
+ SearchDirectoryList searchDirectories;
+
+ SearchDirectoryList const& getSearchDirectories() { return searchDirectories; }
+
+ // Definitions to provide during preprocessing
+ Dictionary<String, String> preprocessorDefinitions;
+
+ // Source manager to help track files loaded
+ SourceManager m_defaultSourceManager;
+ SourceManager* m_sourceManager = nullptr;
+
+ // Name pool for looking up names
+ NamePool namePool;
+
+ NamePool* getNamePool() { return &namePool; }
+
+ // Modules that have been dynamically loaded via `import`
+ //
+ // This is a list of unique modules loaded, in the order they were encountered.
+ List<RefPtr<LoadedModule> > loadedModulesList;
+
+ // Map from the path (or uniqueIdentity if available) of a module file to its definition
+ Dictionary<String, RefPtr<LoadedModule>> mapPathToLoadedModule;
+
+ // Map from the logical name of a module to its definition
+ Dictionary<Name*, RefPtr<LoadedModule>> mapNameToLoadedModules;
+
+ // The resulting specialized IR module for each entry point request
+ List<RefPtr<IRModule>> compiledModules;
+
+ /// File system implementation to use when loading files from disk.
+ ///
+ /// If this member is `null`, a default implementation that tries
+ /// to use the native OS filesystem will be used instead.
+ ///
+ ComPtr<ISlangFileSystem> fileSystem;
+
+ /// The extended file system implementation. Will be set to a default implementation
+ /// if fileSystem is nullptr. Otherwise it will either be fileSystem's interface,
+ /// or a wrapped impl that makes fileSystem operate as fileSystemExt
+ ComPtr<ISlangFileSystemExt> fileSystemExt;
+
+ ISlangFileSystemExt* getFileSystemExt() { return fileSystemExt; }
+
+ /// Load a file into memory using the configured file system.
+ ///
+ /// @param path The path to attempt to load from
+ /// @param outBlob A destination pointer to receive the loaded blob
+ /// @returns A `SlangResult` to indicate success or failure.
+ ///
+ SlangResult loadFile(String const& path, ISlangBlob** outBlob);
+
+
+ RefPtr<Expr> parseTypeString(String typeStr, RefPtr<Scope> scope);
+
+ Type* specializeType(
+ Type* unspecializedType,
+ Int argCount,
+ Type* const* args,
+ DiagnosticSink* sink);
+
+ /// Add a mew target amd return its index.
+ UInt addTarget(
+ CodeGenTarget target);
+
+ RefPtr<Module> loadModule(
+ Name* name,
+ const PathInfo& filePathInfo,
+ ISlangBlob* fileContentsBlob,
+ SourceLoc const& loc,
+ DiagnosticSink* sink);
+
+ void loadParsedModule(
+ RefPtr<TranslationUnitRequest> translationUnit,
+ Name* name,
+ PathInfo const& pathInfo);
+
+ /// Load a module of the given name.
+ Module* loadModule(String const& name);
+
+ RefPtr<Module> findOrImportModule(
+ Name* name,
+ SourceLoc const& loc,
+ DiagnosticSink* sink);
+
+ SourceManager* getSourceManager()
+ {
+ return m_sourceManager;
+ }
+
+ /// Override the source manager for the linakge.
+ ///
+ /// This is only used to install a temporary override when
+ /// parsing stuff from strings (where we don't want to retain
+ /// full source files for the parsed result).
+ ///
+ /// TODO: We should remove the need for this hack.
+ ///
+ void setSourceManager(SourceManager* sourceManager)
+ {
+ m_sourceManager = sourceManager;
+ }
+
+ void setFileSystem(ISlangFileSystem* fileSystem);
+
+ /// The layout to use for matrices by default (row/column major)
+ MatrixLayoutMode defaultMatrixLayoutMode = kMatrixLayoutMode_ColumnMajor;
+ MatrixLayoutMode getDefaultMatrixLayoutMode() { return defaultMatrixLayoutMode; }
+
+ DebugInfoLevel debugInfoLevel = DebugInfoLevel::None;
+
+ OptimizationLevel optimizationLevel = OptimizationLevel::Default;
+
+ private:
+ Session* m_session = nullptr;
+
+ /// Tracks state of modules currently being loaded.
+ ///
+ /// This information is used to diagnose cases where
+ /// a user tries to recursively import the same module
+ /// (possibly along a transitive chain of `import`s).
+ ///
+ struct ModuleBeingImportedRAII
+ {
+ public:
+ ModuleBeingImportedRAII(
+ Linkage* linkage,
+ Module* module)
+ : linkage(linkage)
+ , module(module)
+ {
+ next = linkage->m_modulesBeingImported;
+ linkage->m_modulesBeingImported = this;
+ }
+
+ ~ModuleBeingImportedRAII()
+ {
+ linkage->m_modulesBeingImported = next;
+ }
+
+ Linkage* linkage;
+ Module* module;
+ ModuleBeingImportedRAII* next;
+ };
+
+ // Any modules currently being imported will be listed here
+ ModuleBeingImportedRAII* m_modulesBeingImported = nullptr;
+
+ /// Is the given module in the middle of being imported?
+ bool isBeingImported(Module* module);
+
+ List<RefPtr<Type>> m_specializedTypes;
+ };
+
+ /// Shared functionality between front- and back-end compile requests.
+ ///
+ /// This is the base class for both `FrontEndCompileRequest` and
+ /// `BackEndCompileRequest`, and allows a small number of parts of
+ /// the compiler to be easily invocable from either front-end or
+ /// back-end work.
+ ///
+ class CompileRequestBase : public RefObject
+ {
+ // TODO: We really shouldn't need this type in the long run.
+ // The few places that rely on it should be refactored to just
+ // depend on the underlying information (a linkage and a diagnostic
+ // sink) directly.
+ //
+ // The flags to control dumping and validation of IR should be
+ // moved to some kind of shared settings/options `struct` that
+ // both front-end and back-end requests can store.
+
+ public:
+ Session* getSession();
+ Linkage* getLinkage() { return m_linkage; }
+ DiagnosticSink* getSink() { return m_sink; }
+ SourceManager* getSourceManager() { return getLinkage()->getSourceManager(); }
+ NamePool* getNamePool() { return getLinkage()->getNamePool(); }
+ ISlangFileSystemExt* getFileSystemExt() { return getLinkage()->getFileSystemExt(); }
+ SlangResult loadFile(String const& path, ISlangBlob** outBlob) { return getLinkage()->loadFile(path, outBlob); }
+
+ bool shouldDumpIR = false;
+ bool shouldValidateIR = false;
+
+ protected:
+ CompileRequestBase(
+ Linkage* linkage,
+ DiagnosticSink* sink);
+
+ private:
+ Linkage* m_linkage = nullptr;
+ DiagnosticSink* m_sink = nullptr;
+ };
+
+ /// A request to compile source code to an AST + IR.
+ class FrontEndCompileRequest : public CompileRequestBase
+ {
+ public:
+ FrontEndCompileRequest(
+ Linkage* linkage,
+ DiagnosticSink* sink);
+
+ int addEntryPoint(
+ int translationUnitIndex,
+ String const& name,
+ Profile entryPointProfile);
+
+ // Translation units we are being asked to compile
+ List<RefPtr<TranslationUnitRequest> > translationUnits;
+
+ RefPtr<TranslationUnitRequest> getTranslationUnit(UInt index) { return translationUnits[index]; }
+
+ // Compile flags to be shared by all translation units
+ SlangCompileFlags compileFlags = 0;
+
+ // If true then generateIR will serialize out IR, and serialize back in again. Making
+ // serialization a bottleneck or firewall between the front end and the backend
+ bool useSerialIRBottleneck = false;
+
+ // If true will serialize and de-serialize with debug information
+ bool verifyDebugSerialization = false;
+
+ List<RefPtr<FrontEndEntryPointRequest>> m_entryPointReqs;
+
+ List<RefPtr<FrontEndEntryPointRequest>> const& getEntryPointReqs() { return m_entryPointReqs; }
+ UInt getEntryPointReqCount() { return m_entryPointReqs.getCount(); }
+ FrontEndEntryPointRequest* getEntryPointReq(UInt index) { return m_entryPointReqs[index]; }
+
+ // Directories to search for `#include` files or `import`ed modules
+ // NOTE! That for now these search directories are not settable via the API
+ // so the search directories on Linkage is used for #include as well as for modules.
+ SearchDirectoryList searchDirectories;
+
+ SearchDirectoryList const& getSearchDirectories() { return searchDirectories; }
+
+ // Definitions to provide during preprocessing
+ Dictionary<String, String> preprocessorDefinitions;
+
+ void parseTranslationUnit(
+ TranslationUnitRequest* translationUnit);
+
+ // Perform primary semantic checking on all
+ // of the translation units in the program
+ void checkAllTranslationUnits();
+
+ void generateIR();
+
+ SlangResult executeActionsInner();
+
+ /// Add a translation unit to be compiled.
+ ///
+ /// @param language The source language that the translation unit will use (e.g., `SourceLanguage::Slang`
+ /// @param moduleName The name that will be used for the module compile from the translation unit.
+ /// @return The zero-based index of the translation unit in this compile request.
+ int addTranslationUnit(SourceLanguage language, Name* moduleName);
+
+ /// Add a translation unit to be compiled.
+ ///
+ /// @param language The source language that the translation unit will use (e.g., `SourceLanguage::Slang`
+ /// @return The zero-based index of the translation unit in this compile request.
+ ///
+ /// The module name for the translation unit will be automatically generated.
+ /// If all translation units in a compile request use automatically generated
+ /// module names, then they are guaranteed not to conflict with one another.
+ ///
+ int addTranslationUnit(SourceLanguage language);
+
+ void addTranslationUnitSourceFile(
+ int translationUnitIndex,
+ SourceFile* sourceFile);
+
+ void addTranslationUnitSourceBlob(
+ int translationUnitIndex,
+ String const& path,
+ ISlangBlob* sourceBlob);
+
+ void addTranslationUnitSourceString(
+ int translationUnitIndex,
+ String const& path,
+ String const& source);
+
+ void addTranslationUnitSourceFile(
+ int translationUnitIndex,
+ String const& path);
+
+ Program* getProgram() { return m_program; }
+
+ private:
+ RefPtr<Program> m_program;
+ };
+
+ /// A collection of code modules and entry points that are intended to be used together.
+ ///
+ /// A `Program` establishes that certain pieces of code are intended
+ /// to be used togehter so that, e.g., layout can make sure to allocate
+ /// space for the global shader parameters in all referenced modules.
+ ///
+ class Program : public RefObject
+ {
+ public:
+ /// Create a new program, initially empty.
+ ///
+ /// All code loaded into the program must come
+ /// from the given `linkage`.
+ Program(
+ Linkage* linkage);
+
+ /// Get the linkage that this program uses.
+ Linkage* getLinkage() { return m_linkage; }
+
+ /// Get the number of entry points added to the program
+ Index getEntryPointCount() { return m_entryPoints.getCount(); }
+
+ /// Get the entry point at the given `index`.
+ RefPtr<EntryPoint> getEntryPoint(Index index) { return m_entryPoints[index]; }
+
+ /// Get the full ist of entry points on the program.
+ List<RefPtr<EntryPoint>> const& getEntryPoints() { return m_entryPoints; }
+
+ /// Get the substitution (if any) that represents how global generics are specialized.
+ RefPtr<Substitutions> getGlobalGenericSubstitution() { return m_globalGenericSubst; }
+
+ /// Get the full list of modules this program depends on
+ List<RefPtr<Module>> getModuleDependencies() { return m_moduleDependencyList.getModuleList(); }
+
+ /// Get the full list of filesystem paths this program depends on
+ List<String> getFilePathDependencies() { return m_filePathDependencyList.getFilePathList(); }
+
+ /// Get the target-specific version of this program for the given `target`.
+ ///
+ /// The `target` must be a target on the `Linkage` that was used to create this program.
+ TargetProgram* getTargetProgram(TargetRequest* target);
+
+ /// Add a module (and everything it depends on) to the list of references
+ void addReferencedModule(Module* module);
+
+ /// Add a module (but not the things it depends on) to the list of references
+ ///
+ /// This is a compatiblity hack for legacy compiler behavior.
+ void addReferencedLeafModule(Module* module);
+
+
+ /// Add an entry point to the program
+ ///
+ /// This also adds everything the entry point depends on to the list of references.
+ ///
+ void addEntryPoint(EntryPoint* entryPoint);
+
+ /// Set the global generic argument substitution to use.
+ void setGlobalGenericSubsitution(RefPtr<Substitutions> subst)
+ {
+ m_globalGenericSubst = subst;
+ }
+
+ /// Parse a type from a string, in the context of this program.
+ ///
+ /// Any names in the string will be resolved using the modules
+ /// referenced by the program.
+ ///
+ /// On an error, returns null and reports diagnostic messages
+ /// to the provided `sink`.
+ ///
+ Type* getTypeFromString(String typeStr, DiagnosticSink* sink);
+
+ /// Get the IR module that represents this program and its entry points.
+ ///
+ /// The IR module for a program tries to be minimal, and in the
+ /// common case will only include symbols with `[import]` declarations
+ /// for the entry point(s) of the program, and any types they
+ /// depend on.
+ ///
+ /// This IR module is intended to be linked against the IR modules
+ /// for all of the dependencies (see `getModuleDependencies()`) to
+ /// provide complete code.
+ ///
+ RefPtr<IRModule> getOrCreateIRModule(DiagnosticSink* sink);
+
+ /// Get the number of existential type parameters for the program.
+ Index getExistentialTypeParamCount() { return m_globalExistentialSlots.paramTypes.getCount(); }
+
+ /// Get the existential type parameter at `index`.
+ Type* getExistentialTypeParam(Index index) { return m_globalExistentialSlots.paramTypes[index]; }
+
+ /// Get the number of arguments supplied for existential type parameters.
+ ///
+ /// Note that the number of arguments may not match the number of parameters.
+ /// In particular, an unspecialized program may have many parameters, but zero arguments.
+ Index getExistentialTypeArgCount() { return m_globalExistentialSlots.args.getCount(); }
+
+ /// Get the existential type argument (type and witness table) at `index`.
+ ExistentialTypeSlots::Arg getExistentialTypeArg(Index index) { return m_globalExistentialSlots.args[index]; }
+
+ /// Get an array of all existential type arguments.
+ ExistentialTypeSlots::Arg const* getExistentialTypeArgs() { return m_globalExistentialSlots.args.getBuffer(); }
+
+ /// Get an array of all global shader parameters.
+ List<GlobalShaderParamInfo> const& getShaderParams() { return m_shaderParams; }
+
+ void _collectShaderParams(DiagnosticSink* sink);
+ void _specializeExistentialTypeParams(
+ List<RefPtr<Expr>> const& args,
+ DiagnosticSink* sink);
+
+ private:
+
+ // The linakge this program is associated with.
+ //
+ // Note that a `Program` keeps its associated linkage alive,
+ // and not vice versa.
+ //
+ RefPtr<Linkage> m_linkage;
+
+ // Tracking data for the list of modules dependend on
+ ModuleDependencyList m_moduleDependencyList;
+
+ // Tracking data for the list of filesystem paths dependend on
+ FilePathDependencyList m_filePathDependencyList;
+
+ // Entry points that are part of the program.
+ List<RefPtr<EntryPoint> > m_entryPoints;
+
+ // Specializations for global generic parameters (if any)
+ RefPtr<Substitutions> m_globalGenericSubst;
+
+ // The existential/interface slots associated with the global scope.
+ ExistentialTypeSlots m_globalExistentialSlots;
+
+ /// Information about global shader parameters
+ List<GlobalShaderParamInfo> m_shaderParams;
+
+ // Generated IR for this program.
+ RefPtr<IRModule> m_irModule;
+
+ // Cache of target-specific programs for each target.
+ Dictionary<TargetRequest*, RefPtr<TargetProgram>> m_targetPrograms;
+
+ // Any types looked up dynamically using `getTypeFromString`
+ Dictionary<String, RefPtr<Type>> m_types;
+ };
+
+ /// A `Program` specialized for a particular `TargetRequest`
+ class TargetProgram : public RefObject
+ {
+ public:
+ TargetProgram(
+ Program* program,
+ TargetRequest* targetReq);
+
+ /// Get the underlying program
+ Program* getProgram() { return m_program; }
+
+ /// Get the underlying target
+ TargetRequest* getTargetReq() { return m_targetReq; }
+
+ /// Get the layout for the program on the target.
+ ///
+ /// If this is the first time the layout has been
+ /// requested, report any errors that arise during
+ /// layout to the given `sink`.
+ ///
+ ProgramLayout* getOrCreateLayout(DiagnosticSink* sink);
+
+ /// Get the layout for the program on the taarget.
+ ///
+ /// This routine assumes that `getOrCreateLayout`
+ /// has already been called previously.
+ ///
+ ProgramLayout* getExistingLayout()
+ {
+ SLANG_ASSERT(m_layout);
+ return m_layout;
+ }
+
+ /// Get the compiled code for an entry point on the target.
+ ///
+ /// This routine assumes code generation has already been
+ /// performed and called `setEntryPointResult`.
+ ///
+ CompileResult& getExistingEntryPointResult(Int entryPointIndex)
+ {
+ return m_entryPointResults[entryPointIndex];
+ }
+
+ // TODO: Need a lazy `getOrCreateEntryPointResult`
+
+ /// Set the compiled code for an entry point.
+ ///
+ /// Should only be called by code generation.
+ void setEntryPointResult(Int entryPointIndex, CompileResult const& result)
+ {
+ m_entryPointResults[entryPointIndex] = result;
+ }
+
+ private:
+ // The program being compiled or laid out
+ Program* m_program;
+
+ // The target that code/layout will be generated for
+ TargetRequest* m_targetReq;
+
+ // The computed layout, if it has been generated yet
+ RefPtr<ProgramLayout> m_layout;
+
+ // Generated compile results for each entry point
+ // in the parent `Program` (indexing matches
+ // the order they are given in the `Program`)
+ List<CompileResult> m_entryPointResults;
+ };
+
+ /// A request to generate code for a program
+ class BackEndCompileRequest : public CompileRequestBase
+ {
+ public:
+ BackEndCompileRequest(
+ Linkage* linkage,
+ DiagnosticSink* sink,
+ Program* program = nullptr);
+
+ // Should we dump intermediate results along the way, for debugging?
+ bool shouldDumpIntermediates = false;
+
+ // How should `#line` directives be emitted (if at all)?
+ LineDirectiveMode lineDirectiveMode = LineDirectiveMode::Default;
+
+ LineDirectiveMode getLineDirectiveMode() { return lineDirectiveMode; }
+
+ Program* getProgram() { return m_program; }
+ void setProgram(Program* program) { m_program = program; }
+
+ // Should R/W images without explicit formats be assumed to have "unknown" format?
+ //
+ // The default behavior is to make a best-effort guess as to what format is intended.
+ //
+ bool useUnknownImageFormatAsDefault = false;
+
+ private:
+ RefPtr<Program> m_program;
+ };
+
+ /// A compile request that spans the front and back ends of the compiler
+ ///
+ /// This is what the command-line `slangc` uses, as well as the legacy
+ /// C API. It ties together the functionality of `Linkage`,
+ /// `FrontEndCompileRequest`, and `BackEndCompileRequest`, plus a small
+ /// number of additional features that primarily make sense for
+ /// command-line usage.
+ ///
+ class EndToEndCompileRequest : public RefObject
+ {
+ public:
+ EndToEndCompileRequest(
+ Session* session);
+
+ // What container format are we being asked to generate?
+ //
+ // Note: This field is unused except by the options-parsing
+ // logic; it exists to support wriiting out binary modules
+ // once that feature is ready.
+ //
+ ContainerFormat containerFormat = ContainerFormat::None;
+
+ // Path to output container to
+ //
+ // Note: This field exists to support wriiting out binary modules
+ // once that feature is ready.
+ //
+ String containerOutputPath;
+
+ // Should we just pass the input to another compiler?
+ PassThroughMode passThrough = PassThroughMode::None;
+
+ /// Source code for the generic arguments to use for the global generic parameters of the program.
+ List<String> globalGenericArgStrings;
+
+ /// Types to use to fill global existential "slots"
+ List<String> globalExistentialSlotArgStrings;
+
+ bool shouldSkipCodegen = false;
+
+ // Are we being driven by the command-line `slangc`, and should act accordingly?
+ bool isCommandLineCompile = false;
+
+ String mDiagnosticOutput;
+
+ /// A blob holding the diagnostic output
+ ComPtr<ISlangBlob> diagnosticOutputBlob;
+
+ /// Per-entry-point information not tracked by other compile requests
+ class EntryPointInfo : public RefObject
+ {
+ public:
+ /// Source code for the generic arguments to use for the generic parameters of the entry point.
+ List<String> genericArgStrings;
+
+ /// Source code for the type arguments to plug into the existential type "slots" of the entry point
+ List<String> existentialArgStrings;
+ };
+ List<EntryPointInfo> entryPoints;
+
+ /// Per-target information only needed for command-line compiles
+ class TargetInfo : public RefObject
+ {
+ public:
+ // Requested output paths for each entry point.
+ // An empty string indices no output desired for
+ // the given entry point.
+ Dictionary<Int, String> entryPointOutputPaths;
+ };
+ Dictionary<TargetRequest*, RefPtr<TargetInfo>> targetInfos;
+
+ Linkage* getLinkage() { return m_linkage; }
+
+ int addEntryPoint(
+ int translationUnitIndex,
+ String const& name,
+ Profile profile,
+ List<String> const & genericTypeNames);
+
+ void setWriter(WriterChannel chan, ISlangWriter* writer);
+ ISlangWriter* getWriter(WriterChannel chan) const { return m_writers[int(chan)]; }
+
+ SlangResult executeActionsInner();
+ SlangResult executeActions();
+
+ Session* getSession() { return m_session; }
+ DiagnosticSink* getSink() { return &m_sink; }
+ NamePool* getNamePool() { return getLinkage()->getNamePool(); }
+
+ FrontEndCompileRequest* getFrontEndReq() { return m_frontEndReq; }
+ BackEndCompileRequest* getBackEndReq() { return m_backEndReq; }
+ Program* getUnspecializedProgram() { return getFrontEndReq()->getProgram(); }
+ Program* getSpecializedProgram() { return m_specializedProgram; }
+
+ private:
+ Session* m_session = nullptr;
+ RefPtr<Linkage> m_linkage;
+ DiagnosticSink m_sink;
+ RefPtr<FrontEndCompileRequest> m_frontEndReq;
+ RefPtr<Program> m_unspecializedProgram;
+ RefPtr<Program> m_specializedProgram;
+ RefPtr<BackEndCompileRequest> m_backEndReq;
+
+ // For output
+ ComPtr<ISlangWriter> m_writers[SLANG_WRITER_CHANNEL_COUNT_OF];
+ };
+
+ void generateOutput(
+ BackEndCompileRequest* compileRequest);
+
+ void generateOutput(
+ EndToEndCompileRequest* compileRequest);
+
+ // Helper to dump intermediate output when debugging
+ void maybeDumpIntermediate(
+ BackEndCompileRequest* compileRequest,
+ void const* data,
+ size_t size,
+ CodeGenTarget target);
+ void maybeDumpIntermediate(
+ BackEndCompileRequest* compileRequest,
+ char const* text,
+ CodeGenTarget target);
+
+ /* Returns SLANG_OK if a codeGen target is available. */
+ SlangResult checkCompileTargetSupport(Session* session, CodeGenTarget target);
+ /* Returns SLANG_OK if pass through support is available */
+ SlangResult checkExternalCompilerSupport(Session* session, PassThroughMode passThrough);
+
+ /* Report an error appearing from external compiler to the diagnostic sink error to the diagnostic sink.
+ @param compilerName The name of the compiler the error came for (or nullptr if not known)
+ @param res Result associated with the error. The error code will be reported. (Can take HRESULT - and will expand to string if known)
+ @param diagnostic The diagnostic string associated with the compile failure
+ @param sink The diagnostic sink to report to */
+ void reportExternalCompileError(const char* compilerName, SlangResult res, const UnownedStringSlice& diagnostic, DiagnosticSink* sink);
+
+ /* Determines a suitable filename to identify the input for a given entry point being compiled.
+ If the end-to-end compile is a pass-through case, will attempt to find the (unique) source file
+ pathname for the translation unit containing the entry point at `entryPointIndex.
+ If the compilation is not in a pass-through case, then always returns `"slang-generated"`.
+ @param endToEndReq The end-to-end compile request which might be using pass-through copmilation
+ @param entryPointIndex The index of the entry point to compute a filename for.
+ @return the appropriate source filename */
+ String calcSourcePathForEntryPoint(EndToEndCompileRequest* endToEndReq, UInt entryPointIndex);
+
+ struct TypeCheckingCache;
+ //
+
+ class Session
+ {
+ public:
+ enum class SharedLibraryFuncType
+ {
+ Glslang_Compile,
+ Fxc_D3DCompile,
+ Fxc_D3DDisassemble,
+ Dxc_DxcCreateInstance,
+ CountOf,
+ };
+
+ //
+
+ RefPtr<Scope> baseLanguageScope;
+ RefPtr<Scope> coreLanguageScope;
+ RefPtr<Scope> hlslLanguageScope;
+ RefPtr<Scope> slangLanguageScope;
+
+ List<RefPtr<ModuleDecl>> loadedModuleCode;
+
+ SourceManager builtinSourceManager;
+
+ SourceManager* getBuiltinSourceManager() { return &builtinSourceManager; }
+
+ // Name pool stuff for unique-ing identifiers
+
+ RootNamePool rootNamePool;
+ NamePool namePool;
+
+ RootNamePool* getRootNamePool() { return &rootNamePool; }
+ NamePool* getNamePool() { return &namePool; }
+ Name* getNameObj(String name) { return namePool.getName(name); }
+ Name* tryGetNameObj(String name) { return namePool.tryGetName(name); }
+ //
+
+ // Generated code for stdlib, etc.
+ String stdlibPath;
+ String coreLibraryCode;
+ String slangLibraryCode;
+ String hlslLibraryCode;
+ String glslLibraryCode;
+
+ String getStdlibPath();
+ String getCoreLibraryCode();
+ String getHLSLLibraryCode();
+
+ // Basic types that we don't want to re-create all the time
+ RefPtr<Type> errorType;
+ RefPtr<Type> initializerListType;
+ RefPtr<Type> overloadedType;
+ RefPtr<Type> constExprRate;
+ RefPtr<Type> irBasicBlockType;
+
+ RefPtr<Type> stringType;
+ RefPtr<Type> enumTypeType;
+
+ ComPtr<ISlangSharedLibraryLoader> sharedLibraryLoader; ///< The shared library loader (never null)
+ ComPtr<ISlangSharedLibrary> sharedLibraries[int(SharedLibraryType::CountOf)]; ///< The loaded shared libraries
+ SlangFuncPtr sharedLibraryFunctions[int(SharedLibraryFuncType::CountOf)];
+
+ Dictionary<int, RefPtr<Type>> builtinTypes;
+ Dictionary<String, Decl*> magicDecls;
+
+ void initializeTypes();
+
+ Type* getBoolType();
+ Type* getHalfType();
+ Type* getFloatType();
+ Type* getDoubleType();
+ Type* getIntType();
+ Type* getInt64Type();
+ Type* getUIntType();
+ Type* getUInt64Type();
+ Type* getVoidType();
+ Type* getBuiltinType(BaseType flavor);
+
+ Type* getInitializerListType();
+ Type* getOverloadedType();
+ Type* getErrorType();
+ Type* getStringType();
+
+ Type* getEnumTypeType();
+
+ // Construct the type `Ptr<valueType>`, where `Ptr`
+ // is looked up as a builtin type.
+ RefPtr<PtrType> getPtrType(RefPtr<Type> valueType);
+
+ // Construct the type `Out<valueType>`
+ RefPtr<OutType> getOutType(RefPtr<Type> valueType);
+
+ // Construct the type `InOut<valueType>`
+ RefPtr<InOutType> getInOutType(RefPtr<Type> valueType);
+
+ // Construct the type `Ref<valueType>`
+ RefPtr<RefType> getRefType(RefPtr<Type> valueType);
+
+ // Construct a pointer type like `Ptr<valueType>`, but where
+ // the actual type name for the pointer type is given by `ptrTypeName`
+ RefPtr<PtrTypeBase> getPtrType(RefPtr<Type> valueType, char const* ptrTypeName);
+
+ // Construct a pointer type like `Ptr<valueType>`, but where
+ // the generic declaration for the pointer type is `genericDecl`
+ RefPtr<PtrTypeBase> getPtrType(RefPtr<Type> valueType, GenericDecl* genericDecl);
+
+ RefPtr<ArrayExpressionType> getArrayType(
+ Type* elementType,
+ IntVal* elementCount);
+
+ RefPtr<VectorExpressionType> getVectorType(
+ RefPtr<Type> elementType,
+ RefPtr<IntVal> elementCount);
+
+ SyntaxClass<RefObject> findSyntaxClass(Name* name);
+
+ Dictionary<Name*, SyntaxClass<RefObject> > mapNameToSyntaxClass;
+
+ // cache used by type checking, implemented in check.cpp
+ TypeCheckingCache* typeCheckingCache = nullptr;
+ TypeCheckingCache* getTypeCheckingCache();
+ void destroyTypeCheckingCache();
+ //
+
+ /// Will try to load the library by specified name (using the set loader), if not one already available.
+ ISlangSharedLibrary* getOrLoadSharedLibrary(SharedLibraryType type, DiagnosticSink* sink);
+
+ /// Gets a shared library by type, or null if not loaded
+ ISlangSharedLibrary* getSharedLibrary(SharedLibraryType type) const { return sharedLibraries[int(type)]; }
+
+ SlangFuncPtr getSharedLibraryFunc(SharedLibraryFuncType type, DiagnosticSink* sink);
+
+ Session();
+
+ void addBuiltinSource(
+ RefPtr<Scope> const& scope,
+ String const& path,
+ String const& source);
+ ~Session();
+
+ private:
+ /// Linkage used for all built-in (stdlib) code.
+ RefPtr<Linkage> m_builtinLinkage;
+ };
+
+}
+
+#endif