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authorEllie Hermaszewska <ellieh@nvidia.com>2024-07-18 13:12:35 +0800
committerGitHub <noreply@github.com>2024-07-18 13:12:35 +0800
commit494efd7254f28ec46aff84bb1c06fe582a743c1a (patch)
tree646ec4c4698ba508d04cb6b25d92d85ee242fc97 /source/slang/slang-compiler.cpp
parent3c092719a51fd954ead3c14561b0dcf4d6659695 (diff)
Reduce duplication in slang lib builds (#4651)
* spelling * Reduce duplication in slang lib builds Closes (as much as possible) https://github.com/shader-slang/slang/issues/4615 The only case where we could actually make a difference would be an embedded stdlib and static slang, which isn't a configuration anyone actually uses. Nonetheless, clean up this bit
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