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authorjsmall-nvidia <jsmall@nvidia.com>2023-07-19 18:35:37 -0400
committerGitHub <noreply@github.com>2023-07-19 15:35:37 -0700
commita5987aad211d2e0b9391bdda4b67873ec9873074 (patch)
treedea1074aa3382c9c047d0102e41a82187426bcf8 /source/slang/slang-check-overload.cpp
parent1cfb1c85b52e00cde2d21874a88cda2c22d18b62 (diff)
Support for vk-shift-* without explicit bindings (#3000)
* Improvements to HLSLToVulkanLayoutOptions. * WIP vk-shift-* with HLSL like binding. Detecting clashes. * Shift example seems to be working correctly. One oddness is that "used" data is now reflected, as we only enable for D3D shader resource types. Now we use those with inferred VK mode they appear. * Implicit seems to work. * Disable inference with Sampler/CombinedTextureSampler. I guess? we could just use the HLSL texture register binding to infer. * Report overlapping ranges in diagnostic. The hlsl-to-vulkan-shift-diagnostic result might be surprising but it is correct, because u is automatically laid out so consumes DescriptorSlot 0, but that's already consumed by c. * First attempt at array layout with infer on Vulkan. * Fix the vulkan shift output. * Array example.
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