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| author | jsmall-nvidia <jsmall@nvidia.com> | 2020-05-29 15:56:28 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-29 15:56:28 -0400 |
| commit | 8acb704ecabc10c31e664de3814c544572e3945f (patch) | |
| tree | 82380012610537fd3d475b7f3eee70d78b3fcc78 /source/slang/slang-check-expr.cpp | |
| parent | 9773495f1ab8a11194a21e1cf7b141c3da5cdfce (diff) | |
Bug fix problem with ray tracing from fragment shader (#1362)
* Added GLSL_460 if ray tracing is used on fragment shader.
Moved GLSL specific setup init function.
* Split out _requireRayTracing method.
Diffstat (limited to 'source/slang/slang-check-expr.cpp')
0 files changed, 0 insertions, 0 deletions
