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| author | Alexey Panteleev <alpanteleev@nvidia.com> | 2022-04-13 14:24:58 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-04-13 14:24:58 -0700 |
| commit | 5ffd3048df2d7faf30ca8192c117d73e908212cd (patch) | |
| tree | 98f4cc81a394c4274b511f4edee6a4ae90ea4680 /source/slang/slang-ast-modifier.h | |
| parent | c949d5005ede13840d086214d6fe64f2b0fefed5 (diff) | |
Callable shader fix and explicit payload locations for GLSL (#2185)
* Fixed the callable shader payload type for GLSL.
* Added location parameters to the __vulkanRayPayload and __vulkanCallablePayload attributes.
The default value is -1 which means use the old auto-assignment logic.
* Fixed the vkray/callable-caller test.
Diffstat (limited to 'source/slang/slang-ast-modifier.h')
| -rw-r--r-- | source/slang/slang-ast-modifier.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/source/slang/slang-ast-modifier.h b/source/slang/slang-ast-modifier.h index 9a450cc31..6a142454d 100644 --- a/source/slang/slang-ast-modifier.h +++ b/source/slang/slang-ast-modifier.h @@ -761,23 +761,27 @@ class EntryPointAttribute : public Attribute Stage stage; }; -// A `[__vulkanRayPayload]` attribute, which is used in the +// A `[__vulkanRayPayload(location)]` attribute, which is used in the // standard library implementation to indicate that a variable // actually represents the input/output interface for a Vulkan // ray tracing shader to pass per-ray payload information. class VulkanRayPayloadAttribute : public Attribute { SLANG_AST_CLASS(VulkanRayPayloadAttribute) + + int location; }; -// A `[__vulkanCallablePayload]` attribute, which is used in the +// A `[__vulkanCallablePayload(location)]` attribute, which is used in the // standard library implementation to indicate that a variable // actually represents the input/output interface for a Vulkan // ray tracing shader to pass payload information to/from a callee. class VulkanCallablePayloadAttribute : public Attribute { SLANG_AST_CLASS(VulkanCallablePayloadAttribute) + + int location; }; |
