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| author | Tim Foley <tfoley@nvidia.com> | 2017-07-13 09:12:50 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-13 09:17:27 -0700 |
| commit | 6da80f58ba8f51fc768f177f28a7d818b03c434e (patch) | |
| tree | 7bc2a09c412856951e036622f2b9d3a2742bcd4c /source/slang/reflection.cpp | |
| parent | 72a3e97fe6bfdffee253ad008cab7cdd3b9e796f (diff) | |
Allow GLSL `#version` to be selected based on profile
Fixes #83
- The basic idea is that I added a bunch of more specific profile names line `glsl_vertex_430` which indicate the desired GLSL version the user wants.
- An explicit `#version` line in the code always overrides one specified by profile, though
Diffstat (limited to 'source/slang/reflection.cpp')
0 files changed, 0 insertions, 0 deletions
