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| author | Tim Foley <tfoley@nvidia.com> | 2017-07-07 08:16:09 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-07 08:16:09 -0700 |
| commit | 54519ed70fbe154e196d04a8b62f6ea6aeded52a (patch) | |
| tree | 00c8e2aaf83735f86ce6bf71e6781ac579a55f64 /source/slang/reflection.cpp | |
| parent | b6c299ee58e397898e09c9a4168627a26ed7b72f (diff) | |
Fix alignment computation for `std140` uniforms
Fixes #55
I was incorrectly computing alignment as `elementSize * elementAlignment`, rounded up to a power of two (which works out to be `elementSize` squared), when I should have been using `elementSize * elementCount`, rounded up to a power of two.
Diffstat (limited to 'source/slang/reflection.cpp')
0 files changed, 0 insertions, 0 deletions
