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| author | Tim Foley <tfoley@nvidia.com> | 2017-06-20 14:38:50 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-06-20 14:38:50 -0700 |
| commit | 5148c594c19da9466b151ab3b6b11441f265823e (patch) | |
| tree | b575f4e7e08975d5eba6bdad74641d5197988f2a /source/slang/parser.cpp | |
| parent | 5170a56727c15da1443e8f9b0f21395861da9b0c (diff) | |
HLSL/Slang standard library additions
- Vector constructors that take two vectors that add up to the target size (`float4(float2, float2)`)
- I now realize I implemented the general case here, but there really is only the one case...
- Geometry shader output stream types now have `Append()` and `RestartStrip()` methods
Diffstat (limited to 'source/slang/parser.cpp')
0 files changed, 0 insertions, 0 deletions
