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authorTim Foley <tfoley@nvidia.com>2017-07-14 10:44:42 -0700
committerTim Foley <tfoley@nvidia.com>2017-07-14 11:09:10 -0700
commit2bf87743ffe73f041036ae62c8bf53f09215ca53 (patch)
tree7f8302ad4eb9558e1260ad8aed048f1292092489 /source/slang/parser.cpp
parent082003a1572d24fa3ff9aa0e0f51bf1154445a70 (diff)
Don't assign a `binding` to a `push_constant` buffer
Fixes #12 - This was a latent issue, but the previous commit brought it to the front. - As indicated in #12, I don't allocate a descriptor-table slot to the block - Instead I allocate a `PushConstantBuffer` - Unlike what #12 asks for, I don't use a different resource type for the contents of the block - Pretty much all the logic is easiest if these continue to be just plain `Uniform` data
Diffstat (limited to 'source/slang/parser.cpp')
-rw-r--r--source/slang/parser.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/slang/parser.cpp b/source/slang/parser.cpp
index 8314b0930..e0ff85164 100644
--- a/source/slang/parser.cpp
+++ b/source/slang/parser.cpp
@@ -747,6 +747,7 @@ namespace Slang
CASE(binding, GLSLBindingLayoutModifier);
CASE(set, GLSLSetLayoutModifier);
CASE(location, GLSLLocationLayoutModifier);
+ CASE(push_constant, GLSLPushConstantLayoutModifier);
#undef CASE
else