summaryrefslogtreecommitdiff
path: root/source/slang/hlsl.meta.slang
diff options
context:
space:
mode:
authorDarren Wihandi <65404740+fairywreath@users.noreply.github.com>2025-02-28 16:23:29 -0500
committerGitHub <noreply@github.com>2025-02-28 13:23:29 -0800
commitefbfa7832afff7e6285713086259abda2456ed55 (patch)
treed5a94eb66867d7f9dc01e4c1a25502443bf71040 /source/slang/hlsl.meta.slang
parent618b4c7657f539e66f032cd40554798bc0d68f6d (diff)
Add Slang-specific intrinsics for integer pack/unpack (#6459)
* update hlsl meta * update test * use slang syntax in meta file * improve meta file * fix pack clamp u8 * remove builtin packed types, use typealias instead * fix wgsl pack clamp * fix formatting --------- Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'source/slang/hlsl.meta.slang')
-rw-r--r--source/slang/hlsl.meta.slang411
1 files changed, 227 insertions, 184 deletions
diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang
index c9f3fb533..a671a3dc4 100644
--- a/source/slang/hlsl.meta.slang
+++ b/source/slang/hlsl.meta.slang
@@ -17309,8 +17309,8 @@ uint dot4add_u8packed(uint x, uint y, uint acc)
result:$$uint = OpIAdd %dotResult $acc;
};
default:
- uint4 vecX = unpack_u8u32(uint8_t4_packed(x));
- uint4 vecY = unpack_u8u32(uint8_t4_packed(y));
+ uint4 vecX = unpackUint4x8ToUint32(x);
+ uint4 vecY = unpackUint4x8ToUint32(y);
return dot(vecX, vecY) + acc;
}
}
@@ -17337,8 +17337,8 @@ int dot4add_i8packed(uint x, uint y, int acc)
result:$$int = OpIAdd %dotResult $acc;
};
default:
- int4 vecX = unpack_s8s32(int8_t4_packed(x));
- int4 vecY = unpack_s8s32(int8_t4_packed(y));
+ int4 vecX = unpackInt4x8ToInt32(x);
+ int4 vecY = unpackInt4x8ToInt32(y);
return dot(vecX, vecY) + acc;
}
}
@@ -24035,383 +24035,426 @@ T workgroupUniformLoad<T>(__ref T v)
}
//
-// Pack/Unpack Math Intrinsics
+// HLSL Pack/Unpack Math Intrinsics
//
// These were introduced in SM 6.6 but requirements are dropped to SM 5.0 here
// to expose these intrinsics on targets that do not have SM 6.6 features.
//
-//@hidden:
+//@public:
+
+typealias uint8_t4_packed = uint;
+typealias int8_t4_packed = uint;
+
+/// Unpack 4 signed 8-bit values into a vector of 16 bit integers.
[__readNone]
[ForceInline]
-uint16_t __lsb_as_u16(uint32_t val)
+[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
+int16_t4 unpack_s8s16(int8_t4_packed packed)
{
- return uint16_t(val & 0xFFU);
+ return unpackInt4x8ToInt16(packed);
}
-//@hidden:
+/// Unpack 4 unsigned 8-bit values into a vector of 16 bit integers.
[__readNone]
[ForceInline]
-uint32_t __lsb_as_u32(uint32_t val)
+[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
+uint16_t4 unpack_u8u16(uint8_t4_packed packed)
{
- return (val & 0xFFU);
+ return unpackUint4x8ToUint16(packed);
}
-//@hidden:
+/// Unpack 4 signed 8-bit values into a vector of 32 bit integers.
[__readNone]
[ForceInline]
-int8_t __lsb_as_s8(uint32_t val)
+[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
+int32_t4 unpack_s8s32(int8_t4_packed packed)
{
- return int8_t(val & 0xFFU);
+ return unpackInt4x8ToInt32(packed);
}
-//@hidden:
+/// Unpack 4 unsigned 8-bit values into a vector of 32 bit integers.
[__readNone]
[ForceInline]
-int16_t __lsb_as_s16(uint32_t val)
+[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
+uint32_t4 unpack_u8u32(uint8_t4_packed packed)
{
- return int16_t(__lsb_as_s8(val));
+ return unpackUint4x8ToUint32(packed);
}
-//@hidden:
+/// Pack a vector of 4 unsigned 32 bit integers into a packed value of 4 8-bit integers, dropping unused bits.
[__readNone]
[ForceInline]
-int32_t __lsb_as_s32(uint32_t val)
+[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
+uint8_t4_packed pack_u8(uint32_t4 unpackedValue)
{
- return int32_t(__lsb_as_s8(val));
+ return packUint4x8(unpackedValue);
}
-//@hidden:
+/// Pack a vector of 4 signed 32 bit integers into a packed value of 4 8-bit integers, dropping unused bits.
+[__readNone]
+[ForceInline]
+[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
+int8_t4_packed pack_s8(int32_t4 unpackedValue)
+{
+ return packInt4x8(unpackedValue);
+}
+
+/// Pack a vector of 4 unsigned 16 bit integers into a packed value of 4 8-bit integers, dropping unused bits.
+[__readNone]
+[ForceInline]
+[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
+uint8_t4_packed pack_u8(uint16_t4 unpackedValue)
+{
+ return packUint4x8(unpackedValue);
+}
+
+/// Pack a vector of 4 signed 16 bit integers into a packed value of 4 8-bit integers, dropping unused bits.
+[__readNone]
+[ForceInline]
+[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
+int8_t4_packed pack_s8(int16_t4 unpackedValue)
+{
+ return packInt4x8(unpackedValue);
+}
+
+/// Pack a vector of 4 unsigned 32 bit integers into a packed value of 4 8-bit integers,
+/// clamping each value to the range [0, 255] to ensure it fits within 8 bits.
+[__readNone]
+[ForceInline]
+[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
+uint8_t4_packed pack_clamp_u8(int32_t4 unpackedValue)
+{
+ return packUint4x8Clamp(unpackedValue);
+}
+
+/// Pack a vector of 4 signed 32 bit integers into a packed value of 4 8-bit integers,
+/// clamping each value to the range [-128, 127] to ensure it fits within 8 bits.
+[__readNone]
+[ForceInline]
+[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
+int8_t4_packed pack_clamp_s8(int32_t4 unpackedValue)
+{
+ return packInt4x8Clamp(unpackedValue);
+}
+
+/// Pack a vector of 4 unsigned 16 bit integers into a packed value of 4 8-bit integers,
+/// clamping each value to the range [0, 255] to ensure it fits within 8 bits.
[__readNone]
[ForceInline]
-uint32_t __lsb_clamp_u8_as_u32(int32_t val)
+[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
+uint8_t4_packed pack_clamp_u8(int16_t4 unpackedValue)
{
- return clamp(val, 0, 255);
+ return packUint4x8Clamp(unpackedValue);
}
+/// Pack a vector of 4 signed 16 bit integers into a packed value of 4 8-bit integers,
+/// clamping each value to the range [-128, 127] to ensure it fits within 8 bits.
+[__readNone]
+[ForceInline]
+[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
+int8_t4_packed pack_clamp_s8(int16_t4 unpackedValue)
+{
+ return packInt4x8Clamp(unpackedValue);
+}
+
+// Work-graphs
+
+//@public:
+/// read-only input to Broadcasting launch node.
+__generic<T>
+//TODO: DispatchNodeInputRecord should be available only for broadcasting node shader.
+//[require(broadcasting_node)]
+[require(spirv)]
+struct DispatchNodeInputRecord
+{
+ /// Provide an access to a record object that only holds a single record.
+ NodePayloadPtr<T> Get()
+ {
+ int index = 0;
+ __target_switch
+ {
+ case spirv:
+ return spirv_asm
+ {
+ %in_payload_t = OpTypeNodePayloadArrayAMDX $$T;
+ %in_payload_ptr_t = OpTypePointer NodePayloadAMDX %in_payload_t;
+ %var = OpVariable %in_payload_ptr_t NodePayloadAMDX;
+ result : $$NodePayloadPtr<T> = OpAccessChain %var $index;
+ };
+ }
+ }
+};
+
+//
+// Pack/Unpack Intrinsics
+//
+
//@hidden:
+
+[__readNone]
+[ForceInline]
+uint16_t __lsbAsUint16(uint32_t val)
+{
+ return uint16_t(val & 0xFFU);
+}
+
+[__readNone]
+[ForceInline]
+uint32_t __lsbAsUint32(uint32_t val)
+{
+ return (val & 0xFFU);
+}
+
+[__readNone]
+[ForceInline]
+int8_t __lsbAsInt8(uint32_t val)
+{
+ return int8_t(val);
+}
+
[__readNone]
[ForceInline]
-uint32_t __lsb_clamp_s8_as_u32(int32_t val)
+int16_t __lsbAsInt16(uint32_t val)
{
- return (uint32_t(clamp(val, -128, 127)) & 0xFFU);
+ return int16_t(__lsbAsInt8(val));
+}
+
+[__readNone]
+[ForceInline]
+int32_t __lsbAsInt32(uint32_t val)
+{
+ return int32_t(__lsbAsInt8(val));
}
//@public:
-/// Unpack 4 signed 8-bit values into a vector of 16 bit integers.
+
+/// Unpack 4 unsigned 8-bit values into a vector of 32 bit integers.
[__readNone]
[ForceInline]
[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
-int16_t4 unpack_s8s16(int8_t4_packed packed)
+[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
+uint32_t4 unpackUint4x8ToUint32(uint packedValue)
{
__target_switch
{
- case hlsl: __intrinsic_asm "unpack_s8s16";
- case spirv:
+ case hlsl: __intrinsic_asm "unpack_u8u32";
+ case wgsl: __intrinsic_asm "unpack4xU8";
+ case spirv:
return spirv_asm
{
- %s8Vec = OpBitcast $$vector<int8_t, 4> $packed;
- result:$$vector<int16_t, 4> = OpSConvert %s8Vec
+ %u8Vec = OpBitcast $$vector<uint8_t, 4> $packedValue;
+ result:$$vector<uint32_t, 4> = OpUConvert %u8Vec
};
default:
- uint32_t packedValue = uint32_t(packed);
- return int16_t4
+ return uint32_t4
(
- __lsb_as_s16(packedValue),
- __lsb_as_s16(packedValue >> 8U),
- __lsb_as_s16(packedValue >> 16U),
- __lsb_as_s16(packedValue >> 24U),
+ __lsbAsUint32(packedValue),
+ __lsbAsUint32(packedValue >> 8U),
+ __lsbAsUint32(packedValue >> 16U),
+ uint32_t(packedValue >> 24U),
);
}
}
-//@public:
/// Unpack 4 unsigned 8-bit values into a vector of 16 bit integers.
[__readNone]
[ForceInline]
[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
-uint16_t4 unpack_u8u16(uint8_t4_packed packed)
+uint16_t4 unpackUint4x8ToUint16(uint packedValue)
{
__target_switch
{
case hlsl: __intrinsic_asm "unpack_u8u16";
- case spirv:
+ case spirv:
return spirv_asm
{
- %u8Vec = OpBitcast $$vector<uint8_t, 4> $packed;
+ %u8Vec = OpBitcast $$vector<uint8_t, 4> $packedValue;
result:$$vector<uint16_t, 4> = OpUConvert %u8Vec
};
default:
- uint32_t packedValue = uint32_t(packed);
return uint16_t4
(
- __lsb_as_u16(packedValue),
- __lsb_as_u16(packedValue >> 8U),
- __lsb_as_u16(packedValue >> 16U),
- __lsb_as_u16(packedValue >> 24U),
+ __lsbAsUint16(packedValue),
+ __lsbAsUint16(packedValue >> 8U),
+ __lsbAsUint16(packedValue >> 16U),
+ uint16_t(packedValue >> 24U),
);
}
}
-//@public:
/// Unpack 4 signed 8-bit values into a vector of 32 bit integers.
[__readNone]
[ForceInline]
[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
-int32_t4 unpack_s8s32(int8_t4_packed packed)
+int32_t4 unpackInt4x8ToInt32(uint packedValue)
{
__target_switch
{
case hlsl: __intrinsic_asm "unpack_s8s32";
case wgsl: __intrinsic_asm "unpack4xI8";
- case spirv:
+ case spirv:
return spirv_asm
{
- %s8Vec = OpBitcast $$vector<int8_t, 4> $packed;
+ %s8Vec = OpBitcast $$vector<int8_t, 4> $packedValue;
result:$$vector<int32_t, 4> = OpSConvert %s8Vec
};
default:
- uint32_t packedValue = uint32_t(packed);
return int32_t4
(
- __lsb_as_s32(packedValue),
- __lsb_as_s32(packedValue >> 8U),
- __lsb_as_s32(packedValue >> 16U),
- __lsb_as_s32(packedValue >> 24U),
+ __lsbAsInt32(packedValue),
+ __lsbAsInt32(packedValue >> 8U),
+ __lsbAsInt32(packedValue >> 16U),
+ int32_t(int8_t(packedValue >> 24U)),
);
}
}
-//@public:
-/// Unpack 4 unsigned 8-bit values into a vector of 32 bit integers.
+/// Unpack 4 signed 8-bit values into a vector of 16 bit integers.
[__readNone]
[ForceInline]
[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
-uint32_t4 unpack_u8u32(uint8_t4_packed packed)
+int16_t4 unpackInt4x8ToInt16(uint packedValue)
{
__target_switch
{
- case hlsl: __intrinsic_asm "unpack_u8u32";
- case wgsl: __intrinsic_asm "unpack4xU8";
- case spirv:
+ case hlsl: __intrinsic_asm "unpack_s8s16";
+ case spirv:
return spirv_asm
{
- %u8Vec = OpBitcast $$vector<uint8_t, 4> $packed;
- result:$$vector<uint32_t, 4> = OpUConvert %u8Vec
+ %s8Vec = OpBitcast $$vector<int8_t, 4> $packedValue;
+ result:$$vector<int16_t, 4> = OpSConvert %s8Vec
};
default:
- uint32_t packedValue = uint32_t(packed);
- return uint32_t4
+ return int16_t4
(
- __lsb_as_u32(packedValue),
- __lsb_as_u32(packedValue >> 8U),
- __lsb_as_u32(packedValue >> 16U),
- __lsb_as_u32(packedValue >> 24U),
+ __lsbAsInt16(packedValue),
+ __lsbAsInt16(packedValue >> 8U),
+ __lsbAsInt16(packedValue >> 16U),
+ int16_t(int8_t(packedValue >> 24U)),
);
}
}
-//@public:
/// Pack a vector of 4 unsigned 32 bit integers into a packed value of 4 8-bit integers, dropping unused bits.
[__readNone]
[ForceInline]
[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
-uint8_t4_packed pack_u8(uint32_t4 unpackedValue)
+uint packUint4x8(uint32_t4 unpackedValue)
{
__target_switch
{
case hlsl: __intrinsic_asm "pack_u8";
case wgsl: __intrinsic_asm "pack4xU8";
default:
- return uint8_t4_packed
- (
- __lsb_as_u32(unpackedValue.x)
- | (__lsb_as_u32(unpackedValue.y) << 8U)
- | (__lsb_as_u32(unpackedValue.z) << 16U)
- | (__lsb_as_u32(unpackedValue.w) << 24U)
- );
+ return __lsbAsUint32(unpackedValue.x)
+ | (__lsbAsUint32(unpackedValue.y) << 8U)
+ | (__lsbAsUint32(unpackedValue.z) << 16U)
+ | (unpackedValue.w << 24U);
}
}
-//@public:
-/// Pack a vector of 4 signed 32 bit integers into a packed value of 4 8-bit integers, dropping unused bits.
+/// Pack a vector of 4 unsigned 16 bit integers into a packed value of 4 8-bit integers, dropping unused bits.
[__readNone]
[ForceInline]
[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
-int8_t4_packed pack_s8(int32_t4 unpackedValue)
+uint packUint4x8(uint16_t4 unpackedValue)
{
__target_switch
{
- case hlsl: __intrinsic_asm "pack_s8";
- case wgsl: __intrinsic_asm "pack4xI8";
+ case hlsl: __intrinsic_asm "pack_u8";
default:
- return int8_t4_packed
- (
- __lsb_as_u32(unpackedValue.x)
- | (__lsb_as_u32(unpackedValue.y) << 8U)
- | (__lsb_as_u32(unpackedValue.z) << 16U)
- | (__lsb_as_u32(unpackedValue.w) << 24U)
- );
+ return packUint4x8(uint32_t4(unpackedValue));
}
}
-//@public:
-/// Pack a vector of 4 unsigned 16 bit integers into a packed value of 4 8-bit integers, dropping unused bits.
+/// Pack a vector of 4 signed 32 bit integers into a packed value of 4 8-bit integers, dropping unused bits.
[__readNone]
[ForceInline]
[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
-uint8_t4_packed pack_u8(uint16_t4 unpackedValue)
+uint packInt4x8(int32_t4 unpackedValue)
{
__target_switch
{
- case hlsl: __intrinsic_asm "pack_u8";
+ case hlsl: __intrinsic_asm "pack_s8";
+ case wgsl: __intrinsic_asm "pack4xI8";
default:
- return uint8_t4_packed
- (
- __lsb_as_u32(unpackedValue.x)
- | (__lsb_as_u32(unpackedValue.y) << 8U)
- | (__lsb_as_u32(unpackedValue.z) << 16U)
- | (__lsb_as_u32(unpackedValue.w) << 24U)
- );
+ return packUint4x8(uint32_t4(unpackedValue));
}
}
-//@public:
/// Pack a vector of 4 signed 16 bit integers into a packed value of 4 8-bit integers, dropping unused bits.
[__readNone]
[ForceInline]
[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
-int8_t4_packed pack_s8(int16_t4 unpackedValue)
+uint packInt4x8(int16_t4 unpackedValue)
{
__target_switch
{
case hlsl: __intrinsic_asm "pack_s8";
default:
- return int8_t4_packed
- (
- __lsb_as_u32(unpackedValue.x)
- | (__lsb_as_u32(unpackedValue.y) << 8U)
- | (__lsb_as_u32(unpackedValue.z) << 16U)
- | (__lsb_as_u32(unpackedValue.w) << 24U)
- );
+ return packUint4x8(uint32_t4(unpackedValue));
}
}
-//@public:
-/// Pack a vector of 4 unsigned 32 bit integers into a packed value of 4 8-bit integers,
-/// clamping each value to the range [0, 255] to ensure it fits within 8 bits.
+/// Pack a vector of 4 signed 32 bit integers into a packed value of 4 8-bit integers,
+/// clamping each value to the range [-128, 127] to ensure it fits within 8 bits.
[__readNone]
[ForceInline]
[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
-uint8_t4_packed pack_clamp_u8(int32_t4 unpackedValue)
+uint packUint4x8Clamp(int32_t4 unpackedValue)
{
__target_switch
{
case hlsl: __intrinsic_asm "pack_clamp_u8";
case wgsl: __intrinsic_asm "pack4xU8Clamp(vec4<u32>($0))";
default:
- return uint8_t4_packed
- (
- __lsb_clamp_u8_as_u32(unpackedValue.x)
- | (__lsb_clamp_u8_as_u32(unpackedValue.y) << 8U)
- | (__lsb_clamp_u8_as_u32(unpackedValue.z) << 16U)
- | (__lsb_clamp_u8_as_u32(unpackedValue.w) << 24U)
- );
+ return packInt4x8(clamp(unpackedValue, 0, 255));
}
}
-//@public:
-/// Pack a vector of 4 signed 32 bit integers into a packed value of 4 8-bit integers,
-/// clamping each value to the range [-128, 127] to ensure it fits within 8 bits.
+/// Pack a vector of 4 unsigned 16 bit integers into a packed value of 4 8-bit integers,
+/// clamping each value to the range [0, 255] to ensure it fits within 8 bits.
[__readNone]
[ForceInline]
[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
-int8_t4_packed pack_clamp_s8(int32_t4 unpackedValue)
+uint packUint4x8Clamp(int16_t4 unpackedValue)
{
__target_switch
{
- case hlsl: __intrinsic_asm "pack_clamp_s8";
- case wgsl: __intrinsic_asm "pack4xI8Clamp";
+ case hlsl: __intrinsic_asm "pack_clamp_u8";
default:
- return int8_t4_packed
- (
- __lsb_clamp_s8_as_u32(unpackedValue.x)
- | (__lsb_clamp_s8_as_u32(unpackedValue.y) << 8U)
- | (__lsb_clamp_s8_as_u32(unpackedValue.z) << 16U)
- | (__lsb_clamp_s8_as_u32(unpackedValue.w) << 24U)
- );
+ return packInt4x8(clamp(unpackedValue, 0, 255));
}
}
-//@public:
-/// Pack a vector of 4 unsigned 16 bit integers into a packed value of 4 8-bit integers,
-/// clamping each value to the range [0, 255] to ensure it fits within 8 bits.
+/// Pack a vector of 4 signed 32 bit integers into a packed value of 4 8-bit integers,
+/// clamping each value to the range [-128, 127] to ensure it fits within 8 bits.
[__readNone]
[ForceInline]
[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
-uint8_t4_packed pack_clamp_u8(int16_t4 unpackedValue)
+uint packInt4x8Clamp(int32_t4 unpackedValue)
{
__target_switch
{
- case hlsl: __intrinsic_asm "pack_clamp_u8";
+ case hlsl: __intrinsic_asm "pack_clamp_s8";
+ case wgsl: __intrinsic_asm "pack4xI8Clamp";
default:
- return uint8_t4_packed
- (
- __lsb_clamp_u8_as_u32(unpackedValue.x)
- | (__lsb_clamp_u8_as_u32(unpackedValue.y) << 8U)
- | (__lsb_clamp_u8_as_u32(unpackedValue.z) << 16U)
- | (__lsb_clamp_u8_as_u32(unpackedValue.w) << 24U)
- );
+ return packInt4x8(clamp(unpackedValue, -128, 127));
}
}
-//@public:
/// Pack a vector of 4 signed 16 bit integers into a packed value of 4 8-bit integers,
/// clamping each value to the range [-128, 127] to ensure it fits within 8 bits.
[__readNone]
[ForceInline]
[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)]
-int8_t4_packed pack_clamp_s8(int16_t4 unpackedValue)
+uint packInt4x8Clamp(int16_t4 unpackedValue)
{
__target_switch
{
case hlsl: __intrinsic_asm "pack_clamp_s8";
default:
- return int8_t4_packed
- (
- __lsb_clamp_s8_as_u32(unpackedValue.x)
- | (__lsb_clamp_s8_as_u32(unpackedValue.y) << 8U)
- | (__lsb_clamp_s8_as_u32(unpackedValue.z) << 16U)
- | (__lsb_clamp_s8_as_u32(unpackedValue.w) << 24U)
- );
+ return packInt4x8(clamp(unpackedValue, -128, 127));
}
}
-
-// Work-graphs
-
-//@public:
-/// read-only input to Broadcasting launch node.
-__generic<T>
-//TODO: DispatchNodeInputRecord should be available only for broadcasting node shader.
-//[require(broadcasting_node)]
-[require(spirv)]
-struct DispatchNodeInputRecord
-{
- /// Provide an access to a record object that only holds a single record.
- NodePayloadPtr<T> Get()
- {
- int index = 0;
- __target_switch
- {
- case spirv:
- return spirv_asm
- {
- %in_payload_t = OpTypeNodePayloadArrayAMDX $$T;
- %in_payload_ptr_t = OpTypePointer NodePayloadAMDX %in_payload_t;
- %var = OpVariable %in_payload_ptr_t NodePayloadAMDX;
- result : $$NodePayloadPtr<T> = OpAccessChain %var $index;
- };
- }
- }
-};
-