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| author | jsmall-nvidia <jsmall@nvidia.com> | 2020-08-18 13:42:46 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-08-18 13:42:46 -0400 |
| commit | 9abcb6ea24dbc7184c3a2ad9f4458f63f8901928 (patch) | |
| tree | 155ae80bbd15efae88b5852b7bb24804a70af405 /source/slang/hlsl.meta.slang | |
| parent | 697e7fbbbb5dcb448c03a9887e6ef09e328505ef (diff) | |
Support for float atomics on RWByteAddressBuffer (#1502)
* Fix premake5.lua so it uses the new path needed for OpenCLDebugInfo100.h
* Keep including the includes directory.
* Added the spirv-tools-generated files.
* We don't need to include the spirv/unified1 path because the files needed are actually in the spirv-tools-generated folder.
* Put the build_info.h glslang generated files in external/glslang-generated. Alter premake5.lua to pick up that header.
* First pass at documenting how to build glslang and spirv-tools.
* Improved glsl/spir-v tools README.md
* Added revision.h
* Change how gResources is calculated.
Update about revision.h
* Update docs a little.
* Split out spirv-tools into a separate project for building glslang. This was not necessary on linux, but *is* necessary on windows, because there is a file disassemble.cpp in spirv-tools and in glslang, and this leads to VS choosing only one. With the separate library, the problem is resolved.
* Fix direct-spirv-emit output.
* Update to latest version of spirv headers and spirv-tools.
* Upgrade submodule version of glslang in external.
* Add fPIC to build options of slang-spirv-tools
* WIP adding support for InterlockedAddFp32
* Upgrade slang-binaries to have new glslang.
* Fix issues with Windows slang-glslang binaries, via update of slang-binaries used.
* WIP - atomicAdd. This solution can't work as we can't do (float*) in glsl.
* WIP on atomic float ops.
* Added checking for multiple decls that takes into account __target_intrinsic and __specialized_for_target.
First pass impl of atomic add on float for glsl.
* Split __atomicAdd so extensions are applied appropriately.
* Made Dxc/Fxc support includes.
Use HLSL prelude to pass the path to nvapi
Added -nv-api-path
* Refactor around IncludeHandler and impl of IncludeSystem
* slang-include-handler -> slang-include-system
Have IncludeHandler/Impl defined in slang-preprocessor
* Small comment improvements.
* Document atomic float add addition in target-compatibility.md.
* CUDA float atomic support on RWByteAddressBuffer.
* Add atomic-float-byte-address-buffer-cross.slang
* Removed inappropriate-once.slang - the test is no longer valid when a file is loaded and has a unique identity by default. A test could be made, but would require an API call to create the file (so no unique id).
Improved handling of loadFile - uses uniqueId if has one.
* Work around for testing target overlaps - to avoid exceptions on adding targets.
Simplify PathInfo setup.
Modify single-target-intrinsic.slang - it no longer failed because there were no longer multiple definitions for the same target.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'source/slang/hlsl.meta.slang')
| -rw-r--r-- | source/slang/hlsl.meta.slang | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang index 62a548555..329a73a33 100644 --- a/source/slang/hlsl.meta.slang +++ b/source/slang/hlsl.meta.slang @@ -48,6 +48,29 @@ struct ByteAddressBuffer } }; + +// Make the GLSL atomicAdd available. +// We have separate int/float implementations, as the float version requires some specific extensions +// https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_atomic_float.txt + +__target_intrinsic(glsl, "atomicAdd($0, $1)") +__glsl_version(430) +__glsl_extension(GL_EXT_shader_atomic_float) +//__glsl_extension(GL_EXT_gpu_shader5) +float __atomicAdd(__ref float value, float amount); + +// Int versions require glsl 4.30 +// https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/atomicAdd.xhtml + +__target_intrinsic(glsl, "atomicAdd($0, $1)") +__glsl_version(430) +int __atomicAdd(__ref int value, int amount); + +__target_intrinsic(glsl, "atomicAdd($0, $1)") +__glsl_version(430) +uint __atomicAdd(__ref uint value, uint amount); + + __intrinsic_op($(kIROp_ByteAddressBufferLoad)) T __byteAddressBufferLoad<T>(ByteAddressBuffer buffer, int offset); @@ -159,6 +182,41 @@ struct $(item.name) { return __byteAddressBufferLoad<T>(this, location); } +${{{{ + if (item.op == kIROp_HLSLRWByteAddressBufferType) + { +}}}} + + // float32 and int64 atomic support. This is a Slang specific extension, it uses + // GL_EXT_shader_atomic_float on vk + // NvAPI support on DX + // NOTE! To use this feature on HLSL, the shader needs to include 'nvHLSLExtns.h' from the NvAPI SDK + // + __target_intrinsic(hlsl, "($3 = NvInterlockedAddFp32($0, $1, $2))") + __target_intrinsic(cuda, "(*$3 = atomicAdd((float*)$0._getPtrAt($1), $2))") + void InterlockedAddFp32(uint byteAddress, float valueToAdd, out float originalValue); + + __specialized_for_target(glsl) + void InterlockedAddFp32(uint byteAddress, float valueToAdd, out float originalValue) + { + RWStructuredBuffer<float> buf = __getEquivalentStructuredBuffer<float>(this); + originalValue = __atomicAdd(buf[byteAddress / 4], valueToAdd); + } + + __target_intrinsic(hlsl, "(NvInterlockedAddFp32($0, $1, $2))") + __target_intrinsic(cuda, "atomicAdd((float*)$0._getPtrAt($1), $2)") + void InterlockedAddFp32(uint byteAddress, float valueToAdd); + + __specialized_for_target(glsl) + void InterlockedAddFp32(uint byteAddress, float valueToAdd) + { + RWStructuredBuffer<float> buf = __getEquivalentStructuredBuffer<float>(this); + __atomicAdd(buf[byteAddress / 4], valueToAdd); + } + +${{{{ + } +}}}} // Added operations: @@ -1091,6 +1149,10 @@ T dot(vector<T, N> x, vector<T, N> y) __generic<T : __BuiltinFloatingPointType> vector<T,4> dst(vector<T,4> x, vector<T,4> y); +// Given a RWByteAddressBuffer allow it to be interpretted as a RWStructuredBuffer +__intrinsic_op($(kIROp_GetEquivalentStructuredBuffer)) +RWStructuredBuffer<T> __getEquivalentStructuredBuffer<T>(RWByteAddressBuffer b); + // Error message // void errorf( string format, ... ); |
