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authorYong He <yonghe@outlook.com>2025-02-23 10:31:05 -0800
committerGitHub <noreply@github.com>2025-02-23 10:31:05 -0800
commit51ad07d1fbffd41c758eba172aa77ebba3204924 (patch)
treefadd788714c4ad37830846b0274d56b5ae1eff56 /source/slang/hlsl.meta.slang
parent0101e5ab59a1678ed7212913c3880edfaf039537 (diff)
Improve performance when compiling small shaders. (#6396)
Improve performance when compiling small shaders. Avoid copying witness table entries that are not getting used during linking. Avoid copying auto-diff related decorations and derivative functions during linking, if the user modules doesn't use autodiff. Cache operator overload resolution results on global session, so each new Session doesn't need to repetitively run through overload resolution from scratch.
Diffstat (limited to 'source/slang/hlsl.meta.slang')
-rw-r--r--source/slang/hlsl.meta.slang2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang
index 173b97fd3..78eb48a33 100644
--- a/source/slang/hlsl.meta.slang
+++ b/source/slang/hlsl.meta.slang
@@ -20309,7 +20309,7 @@ void ReorderThread( HitObject HitOrMiss )
///
/// There doesn't appear to be an equivalent for debugBreak for HLSL
-
+[require(glsl)]
__specialized_for_target(glsl)
[[vk::spirv_instruction(1, "NonSemantic.DebugBreak")]]
void __glslDebugBreak();