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authorTim Foley <tfoleyNV@users.noreply.github.com>2017-10-20 15:16:10 -0700
committerGitHub <noreply@github.com>2017-10-20 15:16:10 -0700
commit624d122a3a110922cd54aab7bbf13f1cac8fbbff (patch)
tree098d3c7eb9e7561088f835c4bcea6efbacaf701c /source/slang/glsl.meta.slang.h
parent7ba937faa3f72b0f319150c3dde041d8a353c007 (diff)
Fix up emission of shader parameter semantics when using IR (#226)
* Fix up emission of shader parameter semantics when using IR - Make sure to propagate entry point parameter layouts down to IR parameters when doing the initial cloning to form target-specific IR - When layout information is present on an IR node, prefer to use that over the original high-level declaration for outputting semantics in final HLSL - Fix up test runner to generate `.actual` files when running compute tests, in cases where the `render-test` application errors out (e.g., because of a Slang compilation error) - Add a first test of generics functionality, to show that they generate valid code through the IR - Right now this test is *not* using any "interesting" operations on the type parameter, so this is not a test that can confirm that interface constraints work * fixup: skip compute tests when running on Linux
Diffstat (limited to 'source/slang/glsl.meta.slang.h')
-rw-r--r--source/slang/glsl.meta.slang.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/slang/glsl.meta.slang.h b/source/slang/glsl.meta.slang.h
index e43a51ea9..a4aade3c2 100644
--- a/source/slang/glsl.meta.slang.h
+++ b/source/slang/glsl.meta.slang.h
@@ -173,7 +173,7 @@ sb << "syntax patch : GLSLPatchModifier;\n";
// [GLSL 4.5] Interpolation Qualifiers
sb << "syntax smooth : SimpleModifier;\n";
sb << "syntax flat : SimpleModifier;\n";
-sb << "syntax noperspectie : SimpleModifier;\n";
+sb << "syntax noperspective : SimpleModifier;\n";
// [GLSL 4.3.2] Constant Qualifier