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| author | Yong He <yonghe@outlook.com> | 2023-07-26 12:23:53 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-07-26 12:23:53 -0700 |
| commit | b8ade05df10a2774d3da5ef1fb2c7479ff48989a (patch) | |
| tree | a7fefd7dc494cd6ce2f01c24b0d0379a74edfe9d /source/slang/diff.meta.slang | |
| parent | 727245a67443447aeec6f7281e8e65834974fbd1 (diff) | |
Fix scalar swizzle causes invalid glsl output. (#3028)
* Fix -fvk-u-shift not applying to RWStructuredBuffer on glsl output.
* Add `transpose` to `ObjectToWorld4x3`.
* Fix scalar swizzle causes invalid glsl output.
Fixes #3026.
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Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'source/slang/diff.meta.slang')
0 files changed, 0 insertions, 0 deletions
