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authorjsmall-nvidia <jsmall@nvidia.com>2020-01-24 15:06:08 -0500
committerGitHub <noreply@github.com>2020-01-24 15:06:08 -0500
commitb8f294445b998eadb9b09e2b91eb462b881eaf2e (patch)
tree8607e5d2f6c2c2b4b7545a721d6d58e6e557e5c0 /source/slang/core.meta.slang
parent394983d61efa2bf99ba96aa68a47df8927a8a634 (diff)
Texture Sample available in CUDA (#1176)
* WIP: Trying to figure out how texturing will work with CUDA. * WIP: Fixes for CUDA layout. Initial CUDA texture test. * WIP: Outputs something compilable by CUDA for TextureND.Sample * 2d texture working with CUDA. * Fix how binding for SamplerState occurs in CUDA. * Small tidy up of comments.
Diffstat (limited to 'source/slang/core.meta.slang')
-rw-r--r--source/slang/core.meta.slang19
1 files changed, 19 insertions, 0 deletions
diff --git a/source/slang/core.meta.slang b/source/slang/core.meta.slang
index 80ff09ea8..58e6e287c 100644
--- a/source/slang/core.meta.slang
+++ b/source/slang/core.meta.slang
@@ -770,6 +770,7 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt)
sb << "$1";
}
sb << ")$z\")\n";
+
}
sb << "T Load(";
sb << "int" << loadCoordCount << " location";
@@ -887,6 +888,24 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt)
// `Sample()`
sb << "__target_intrinsic(glsl, \"$ctexture($p, $2)$z\")\n";
+
+ if( baseShape != TextureFlavor::Shape::ShapeCube )
+ {
+ sb << "__target_intrinsic(cuda, \"tex" << kBaseTextureTypes[tt].coordCount << "D<$S0>($0";
+ if (kBaseTextureTypes[tt].coordCount == 1)
+ {
+ sb << ", $2";
+ }
+ else
+ {
+ for (int i = 0; i < kBaseTextureTypes[tt].coordCount; ++i)
+ {
+ sb << ", ($2)." << char(i + 'x');
+ }
+ }
+ sb << ")\")\n";
+ }
+
sb << "T Sample(SamplerState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location);\n";