diff options
| author | Tim Foley <tfoleyNV@users.noreply.github.com> | 2018-02-07 13:41:43 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-02-07 13:41:43 -0800 |
| commit | 1fbc73d96fbc0a199d823dfb38fc8f02bf7ada0a (patch) | |
| tree | b4d894f1179a66219631539a95e422ba62988b04 /source/slang/core.meta.slang | |
| parent | 662f43fff6721c6cd013a8f1b2639c2e29fe6be3 (diff) | |
Support __target_intrinsic modifiers in IR codegen (#401)
The standard library already has a bunch of these decorations, since they were added to support Slang->Vulkan codegen on the AST-to-AST path. This change makes the IR code generator able to exploit the modifiers so that we pick up a bunch of Vulkan support "for free" in the short term.
The basic change is in `lower-to-ir.cpp` where we copy over any `TargetIntrinsicModifier`s to become `IRTargetIntrinsicDecoration`s with the same information. We then need a bit of logic in `ir.cpp` to make sure we clone them as needed.
The core work of using the modifiers is in `emit.cpp`, where I basically just copy-pasted the existing logic that applied in the AST path (all the AST-related code there is dead, and we should clean it up soon).
The big change that comes with this logic is that when dealing with a member function, the numbering of the argument used in the intrinsic definition string changes, so that `$0` refers to the base object (whereas before the base object was looked up via the base expression of a `MemberExpr` used for the function). This requires a bunch of the definitions in the library to be updated; hopefully I caught them all.
For kicks, I've re-enabled a cross-compilation test just to confirm that we are generating valid SPIR-V for code that performs texture-fetch operations. I don't expect us to keep that test enabled as-is in the long term, though, because it would be much better to instead use render-test to do the same thing. Alas, beefing up the Vulkan support in render-test is an outstanding work item, and I didn't want to pollute this change with more work along those lines.
Diffstat (limited to 'source/slang/core.meta.slang')
| -rw-r--r-- | source/slang/core.meta.slang | 50 |
1 files changed, 19 insertions, 31 deletions
diff --git a/source/slang/core.meta.slang b/source/slang/core.meta.slang index 2285b16ab..13b41bce6 100644 --- a/source/slang/core.meta.slang +++ b/source/slang/core.meta.slang @@ -461,7 +461,7 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) sb << "__glsl_version(450)\n"; sb << "__target_intrinsic(glsl, \"("; - int aa = 0; + int aa = 1; String lodStr = "0"; if (includeMipInfo) { @@ -582,11 +582,11 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) if (isMultisample) { - sb << "__target_intrinsic(glsl, \"texelFetch($$P, $0, $1)\")\n"; + sb << "__target_intrinsic(glsl, \"texelFetch($$P, $1, $3)\")\n"; } else { - sb << "__target_intrinsic(glsl, \"texelFetch($$P, ($0)." << kGLSLLoadCoordsSwizzle[loadCoordCount] << ", ($0)." << kGLSLLoadLODSwizzle[loadCoordCount] << ")\")\n"; + sb << "__target_intrinsic(glsl, \"texelFetch($$P, ($1)." << kGLSLLoadCoordsSwizzle[loadCoordCount] << ", ($1)." << kGLSLLoadLODSwizzle[loadCoordCount] << ")\")\n"; } sb << "T Load("; sb << "int" << loadCoordCount << " location"; @@ -602,7 +602,7 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) } else { - sb << "__target_intrinsic(glsl, \"texelFetch($$P, ($0)." << kGLSLLoadCoordsSwizzle[loadCoordCount] << ", ($0)." << kGLSLLoadLODSwizzle[loadCoordCount] << ", $1)\")\n"; + sb << "__target_intrinsic(glsl, \"texelFetch($$P, ($1)." << kGLSLLoadCoordsSwizzle[loadCoordCount] << ", ($1)." << kGLSLLoadLODSwizzle[loadCoordCount] << ", $2)\")\n"; } sb << "T Load("; sb << "int" << loadCoordCount << " location"; @@ -643,7 +643,7 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) { // `Sample()` -// sb << "__target_intrinsic(glsl, \"texture($$p, $1)\")\n"; + sb << "__target_intrinsic(glsl, \"texture($$p, $2)\")\n"; // TODO: only enable if IR is being used? // sb << "__intrinsic_op(sample)\n"; @@ -651,21 +651,9 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) sb << "T Sample(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location);\n"; - // Specialized definition for GLSL - sb << "__specialized_for_target(glsl)\n"; - sb << "T Sample(SamplerState s, "; - sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location) {\n"; - sb << " return texture<T>(Sampler"; - sb << kBaseTextureAccessLevels[accessLevel].name; - sb << name; - if (isMultisample) sb << "MS"; - if (isArray) sb << "Array"; - sb << "<T>(this, s), location);\n"; - sb << "}\n"; - if( baseShape != TextureType::ShapeCube ) { - sb << "__target_intrinsic(glsl, \"textureOffset($$p, $1, $2)\")\n"; + sb << "__target_intrinsic(glsl, \"textureOffset($$p, $2, $3)\")\n"; sb << "T Sample(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; sb << "int" << kBaseTextureTypes[tt].coordCount << " offset);\n"; @@ -689,13 +677,13 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) // `SampleBias()` - sb << "__target_intrinsic(glsl, \"texture($$p, $1, $2)\")\n"; + sb << "__target_intrinsic(glsl, \"texture($$p, $2, $3)\")\n"; sb << "T SampleBias(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, float bias);\n"; if( baseShape != TextureType::ShapeCube ) { - sb << "__target_intrinsic(glsl, \"textureOffset($$p, $1, $2, $3)\")\n"; + sb << "__target_intrinsic(glsl, \"textureOffset($$p, $2, $3, $4)\")\n"; sb << "T SampleBias(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, float bias, "; sb << "int" << kBaseTextureTypes[tt].coordCount << " offset);\n"; @@ -718,12 +706,12 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) sb << "__target_intrinsic(glsl, \"textureLod($$p, "; - sb << "vec" << extCoordCount << "($1,"; + sb << "vec" << extCoordCount << "($2,"; for (int ii = arrCoordCount; ii < extCoordCount - 1; ++ii) { sb << " 0.0,"; } - sb << "$2)"; + sb << "$3)"; sb << ", 0.0)\")\n"; } @@ -736,12 +724,12 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) sb << "__target_intrinsic(glsl, \"textureGrad($$p, "; - sb << "vec" << extCoordCount << "($1,"; + sb << "vec" << extCoordCount << "($2,"; for (int ii = arrCoordCount; ii < extCoordCount - 1; ++ii) { sb << " 0.0,"; } - sb << "$2)"; + sb << "$3)"; // Construct gradients sb << ", vec" << baseCoordCount << "(0.0)"; @@ -774,7 +762,7 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) } - sb << "__target_intrinsic(glsl, \"textureGrad($$p, $1, $2, $3)\")\n"; + sb << "__target_intrinsic(glsl, \"textureGrad($$p, $2, $3, $4)\")\n"; // sb << "__intrinsic_op(sampleGrad)\n"; sb << "T SampleGrad(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; @@ -784,7 +772,7 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) if( baseShape != TextureType::ShapeCube ) { - sb << "__target_intrinsic(glsl, \"textureGradOffset($$p, $1, $2, $3, $4)\")\n"; + sb << "__target_intrinsic(glsl, \"textureGradOffset($$p, $2, $3, $4, $5)\")\n"; // sb << "__intrinsic_op(sampleGrad)\n"; sb << "T SampleGrad(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; @@ -795,14 +783,14 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) // `SampleLevel` - sb << "__target_intrinsic(glsl, \"textureLod($$p, $1, $2)\")\n"; + sb << "__target_intrinsic(glsl, \"textureLod($$p, $2, $3)\")\n"; sb << "T SampleLevel(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; sb << "float level);\n"; if( baseShape != TextureType::ShapeCube ) { - sb << "__target_intrinsic(glsl, \"textureLodOffset($$p, $1, $2, $3)\")\n"; + sb << "__target_intrinsic(glsl, \"textureLodOffset($$p, $2, $3, $4)\")\n"; sb << "T SampleLevel(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; sb << "float level, "; @@ -869,12 +857,12 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) EMIT_LINE_DIRECTIVE(); - sb << "__target_intrinsic(glsl, \"textureGather($$p, $1, " << componentIndex << ")\")\n"; + sb << "__target_intrinsic(glsl, \"textureGather($$p, $2, " << componentIndex << ")\")\n"; sb << "vector<T, 4> Gather" << componentName << "(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount << " location);\n"; EMIT_LINE_DIRECTIVE(); - sb << "__target_intrinsic(glsl, \"textureGatherOffset($$p, $1, $2, " << componentIndex << ")\")\n"; + sb << "__target_intrinsic(glsl, \"textureGatherOffset($$p, $2, $3, " << componentIndex << ")\")\n"; sb << "vector<T, 4> Gather" << componentName << "(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount << " location, "; sb << "int" << kBaseTextureTypes[tt].coordCount << " offset);\n"; @@ -886,7 +874,7 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) sb << "out uint status);\n"; EMIT_LINE_DIRECTIVE(); - sb << "__target_intrinsic(glsl, \"textureGatherOffsets($$p, $1, int" << kBaseTextureTypes[tt].coordCount << "[]($2, $3, $4, $5), " << componentIndex << ")\")\n"; + sb << "__target_intrinsic(glsl, \"textureGatherOffsets($$p, $2, int" << kBaseTextureTypes[tt].coordCount << "[]($3, $4, $5, $6), " << componentIndex << ")\")\n"; sb << "vector<T, 4> Gather" << componentName << "(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount << " location, "; sb << "int" << kBaseTextureTypes[tt].coordCount << " offset1, "; |
