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authorTim Foley <tfoleyNV@users.noreply.github.com>2018-11-01 15:08:54 -0700
committerGitHub <noreply@github.com>2018-11-01 15:08:54 -0700
commit453331951b0df2a612f9bc0d68eab2ad786ec5bf (patch)
tree5514782a6c8247941d5aa3396930aa479e504db9 /source/slang/compiler.cpp
parent82f57ae3561e9f9e8ece8ab6c12c2b318580bc38 (diff)
Add support for a "strict" floating-point mode (#709)
This change adds an API function and command line options for controlling the default floating-point behavior for a target, with options for "fast" and "precise" computation. The "precise" option gets mapped to the "IEEE strictness" mode in `fxc` and `dxc` (there is currently no equivalent option for glslang that I could find).
Diffstat (limited to 'source/slang/compiler.cpp')
-rw-r--r--source/slang/compiler.cpp16
1 files changed, 14 insertions, 2 deletions
diff --git a/source/slang/compiler.cpp b/source/slang/compiler.cpp
index ed222d181..52a31645c 100644
--- a/source/slang/compiler.cpp
+++ b/source/slang/compiler.cpp
@@ -428,6 +428,18 @@ namespace Slang
dxMacros = dxMacrosStorage.Buffer();
}
+ DWORD flags = 0;
+
+ switch( targetReq->floatingPointMode )
+ {
+ default:
+ break;
+
+ case FloatingPointMode::Precise:
+ flags |= D3DCOMPILE_IEEE_STRICTNESS;
+ break;
+ }
+
ID3DBlob* codeBlob;
ID3DBlob* diagnosticsBlob;
HRESULT hr = D3DCompile_(
@@ -438,8 +450,8 @@ namespace Slang
nullptr,
getText(entryPoint->name).begin(),
GetHLSLProfileName(profile).Buffer(),
- 0,
- 0,
+ flags,
+ 0, // unused: effect flags
&codeBlob,
&diagnosticsBlob);