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| author | Tim Foley <tfoley@nvidia.com> | 2017-07-20 15:14:35 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-20 15:14:35 -0700 |
| commit | 0cf9bcfc4fd68b9f4bb2ba55565af33e680177b0 (patch) | |
| tree | 03983d2d8c66efa5df1957f5dbc7f5b736960c37 /source/slang/compiler.cpp | |
| parent | b8478a457b7d26d497109d9a0a992dbc198eb47a (diff) | |
Require extension when using `gl_Layer` in VS
The requirements for using `gl_Layer` differ by stage, and so we need to pick an appropriate GL version based on the target stage, and then also require a specific extension for anything other than geometry or fragment.
Diffstat (limited to 'source/slang/compiler.cpp')
0 files changed, 0 insertions, 0 deletions
