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| author | Tim Foley <tfoley@nvidia.com> | 2017-07-17 19:37:24 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-18 12:58:47 -0700 |
| commit | f04bf3c51fef65cf6f1e29ad5f0d2f836bcc0d3c (patch) | |
| tree | 707cdfcec2f1d023a2aa6fb6adae088fcdba79ac /source/slang/check.cpp | |
| parent | ac310e2d848f3174cfb88ca6166676afc2cbe3cd (diff) | |
Don't allow varying parameters to be merged in reflection data
All varying input/output parameters need to be specified to the entry point that declared them.
In the case of HLSL/Slang this happens for free, but in the case of GLSL we need to be careful not to merge global-scope `in` or `out` parameters in ways that don't make sense.
Diffstat (limited to 'source/slang/check.cpp')
0 files changed, 0 insertions, 0 deletions
