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| author | Tim Foley <tfoley@nvidia.com> | 2017-07-17 16:42:32 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-17 16:42:32 -0700 |
| commit | ac2d419d41f5ebff22480a9e43398022113073d6 (patch) | |
| tree | f8e3e5cd4a8e283749cc0b59dc4e173699074cb9 /source/slang/check.cpp | |
| parent | 400e347ce9ad7aec38450398e0f563a9d59414cf (diff) | |
Make sure to treat imported modules as Slang
- When generating parameter binding/reflection info, treated imported modules as Slang code, instead of the source language of the outer translation unit
- This fixes an issue where global-scope shader parameters in a `.slang` file were getting ignored for binding-generation purposes when imported by a GLSL file
Diffstat (limited to 'source/slang/check.cpp')
0 files changed, 0 insertions, 0 deletions
