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| author | kaizhangNV <149626564+kaizhangNV@users.noreply.github.com> | 2024-07-23 10:45:26 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-07-23 08:45:26 -0700 |
| commit | 986256ffb92ab7c8fc7cf9f2c424919a439a824f (patch) | |
| tree | 260e37bd439275e3398d16fe238b20cd00d08cb7 /source/slang-record-replay/replay/recordFile-processor.h | |
| parent | c28d8b6aec721fa3350fc52647f1572a353f6151 (diff) | |
Feature/capture (#4625)
* Add decoder
* Add a replay executable to consume the decoded content
Add file-processor.cpp/h where we implement the logic to process
the captured file block by block. Each block is:
function header + parameter buffer + function tailer + function
output[optional].
After reading one block, the block of data is sent to decoder module
to dispatch the corresponding API.
Add slang-decoder.cpp/h where we implement the logic to dispatch
the slang API according to the input block data.
- Rename api_callId.h to capture-format.h
- Renmae capture_utility.cpp to capture-utility.cpp
- Renmae capture_utility.h to capture-utility.h
- Change the #include file name accordingly.
* Reorganize source files structure
Move all the capture logic code into `capture` directory.
- the capture code will be build with slang dll.
Move all the replay logic code into `relay` directoy.
- the replay code is not part of slang dll, it will be built
as a stand alone binary and link against slang dll.
Change the #include file names accordingly.
Add tools/slang-replay/main.cpp for the slang-replay stand alone
binary place holder. Will implement it later.
Update premake5.lua accordingly.
* Update cmake files
Update cmake files to change the build process for
capture and relay system.
- capture component should be build with slang dll, so we
should not include replay component.
- replay component should be a separate executable tool, which
should not include capture component.
- In order to easy use our current cmake infrastructure, move
the shared files to a `util` folder
- change the header include path
* Redesgin the interfaces of consumers
Fix some issues in capture
Finish implementing all slang-decoder functions
* Fix the AppleClang build issue
* Address few comments
- Fix the weird indent issues.
- Correct the function name for CreateGlobalSession()
- Rename file-processor to captureFile-processor to be more specific.
- Use Slang::List instead of std::vector
* record/replay: name refactor change
Refactor the naming.
Change the name "encoder/capture" to "record".
Diffstat (limited to 'source/slang-record-replay/replay/recordFile-processor.h')
| -rw-r--r-- | source/slang-record-replay/replay/recordFile-processor.h | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/source/slang-record-replay/replay/recordFile-processor.h b/source/slang-record-replay/replay/recordFile-processor.h new file mode 100644 index 000000000..b9570a259 --- /dev/null +++ b/source/slang-record-replay/replay/recordFile-processor.h @@ -0,0 +1,30 @@ +#ifndef FILE_PROCESSOR_H +#define FILE_PROCESSOR_H + +#include <string> +#include "../../core/slang-stream.h" +#include "../util/record-format.h" +#include "slang-decoder.h" + +namespace SlangRecord +{ + class RecordFileProcessor + { + public: + RecordFileProcessor(const std::string& filePath); + bool processNextBlock(); + bool processHeader(FunctionHeader& header); + bool processTailer(FunctionTailer& tailer); + bool processMethod(FunctionHeader const& header, const uint8_t* buffer, int64_t bufferSize); + bool processFunction(FunctionHeader const& header, const uint8_t* buffer, int64_t bufferSize); + private: + Slang::FileStream m_inputStream; + Slang::List<uint8_t> m_parameterBuffer; + Slang::List<uint8_t> m_outputBuffer; + + SlangDecoder m_decoder; + }; + +} // namespace SlangRecord; + +#endif // FILE_PROCESSOR_H |
