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| author | davli-nv <davli@nvidia.com> | 2025-07-11 17:46:22 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-07-12 00:46:22 +0000 |
| commit | d39590228241cb42d72f493f6f484c5ea93df934 (patch) | |
| tree | 46d07e781c7b601457e73fab38ac789bdc4ac810 /source/core | |
| parent | e16b5ca61d32be4c34bdb52b58282e02873529f1 (diff) | |
Add WorkgroupCount function (#7734)
Fixes #7733
Copy gl_NumWorkGroups into hlsl.meta.slang as WorkgroupCount function so
that it can be used for GLSL and SPIR-V targets without GLSL syntax.
Also change WorkgroupSize function to allow use with mesh shading capability.
Update pipeline/rasterization/mesh/task-simple.slang to test it in task and mesh stages.
Diffstat (limited to 'source/core')
0 files changed, 0 insertions, 0 deletions
