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| author | jsmall-nvidia <jsmall@nvidia.com> | 2019-03-05 14:53:44 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-03-05 14:53:44 -0500 |
| commit | 3d5546600fb4c585b6f6f6dcdb5e122698d1225e (patch) | |
| tree | a11fc783760fd6e4b03c05b40fd4ff2f11c582da /source/core | |
| parent | 890403f576a85a7dca90d9d20360cd73c9ec9604 (diff) | |
Hotfix/texture2d gather (#876)
* First pass test to see if GatherRed works.
* Add support for generating R_Float32 textures.
* Set default texture format.
* * Alter the texture2d-gather to work with a R_Float32 texture
* Add support for scalar Texture2d types with GatherXXX in stdlib
* Remove some left over commented out test code from texture2d-gather.hlsl
Diffstat (limited to 'source/core')
0 files changed, 0 insertions, 0 deletions
