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| author | ArielG-NV <159081215+ArielG-NV@users.noreply.github.com> | 2024-08-26 19:07:10 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-08-26 19:07:10 -0400 |
| commit | f0ba756c2f982aac8095ff0928d048fc97548315 (patch) | |
| tree | fde40dc0975aff82b4669ff8ce7fca0a3a08f8e2 /source/core/slang-uint-set.cpp | |
| parent | 6c3261b618b88c2b996e56dea58ba4f5435b0908 (diff) | |
Fix Varying Variable Location Assignments With Hull Shaders (#4915)
* Fix Varying Variable Location Assignments With Hull Shaders
Fixes: #4913
Fixes: #4540
Changes:
1. Added `kIROp_ControlBarrier` to HLSL/GLSL emitting.
2. Added a method to track 'used' and 'unused' varyings for when legalizing GLSL. This allows us to assign correct offsets to automatically added varyings
* Added a `ZeroLSB` check to UIntSet for this purpose
* add missing return
* code comment adjustment
* cleanup
* comment and HLSL controlBarrier mistake
* assume space for glsl/spriv varying is irrelevant
Diffstat (limited to 'source/core/slang-uint-set.cpp')
| -rw-r--r-- | source/core/slang-uint-set.cpp | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/source/core/slang-uint-set.cpp b/source/core/slang-uint-set.cpp index ba71254e1..457915449 100644 --- a/source/core/slang-uint-set.cpp +++ b/source/core/slang-uint-set.cpp @@ -3,6 +3,27 @@ namespace Slang { +Index UIntSet::getLSBZero() +{ + uint64_t offset = 0; + for (Element& element : this->m_buffer) + { + // Flip all bits so bitscanForward can find a 0 bit + Element flippedElement = ~element; + + // continue if we don't have 0 bits + if (flippedElement == 0) + { + offset += sizeof(Element) * 8; + continue; + } + + // Get LSBZero of current Block, add with offset + return bitscanForward(flippedElement) + offset; + } + return offset; +} + UIntSet& UIntSet::operator=(UIntSet&& other) { m_buffer = _Move(other.m_buffer); |
