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authorjsmall-nvidia <jsmall@nvidia.com>2020-08-18 13:42:46 -0400
committerGitHub <noreply@github.com>2020-08-18 13:42:46 -0400
commit9abcb6ea24dbc7184c3a2ad9f4458f63f8901928 (patch)
tree155ae80bbd15efae88b5852b7bb24804a70af405 /source/core/slang-test-tool-util.cpp
parent697e7fbbbb5dcb448c03a9887e6ef09e328505ef (diff)
Support for float atomics on RWByteAddressBuffer (#1502)
* Fix premake5.lua so it uses the new path needed for OpenCLDebugInfo100.h * Keep including the includes directory. * Added the spirv-tools-generated files. * We don't need to include the spirv/unified1 path because the files needed are actually in the spirv-tools-generated folder. * Put the build_info.h glslang generated files in external/glslang-generated. Alter premake5.lua to pick up that header. * First pass at documenting how to build glslang and spirv-tools. * Improved glsl/spir-v tools README.md * Added revision.h * Change how gResources is calculated. Update about revision.h * Update docs a little. * Split out spirv-tools into a separate project for building glslang. This was not necessary on linux, but *is* necessary on windows, because there is a file disassemble.cpp in spirv-tools and in glslang, and this leads to VS choosing only one. With the separate library, the problem is resolved. * Fix direct-spirv-emit output. * Update to latest version of spirv headers and spirv-tools. * Upgrade submodule version of glslang in external. * Add fPIC to build options of slang-spirv-tools * WIP adding support for InterlockedAddFp32 * Upgrade slang-binaries to have new glslang. * Fix issues with Windows slang-glslang binaries, via update of slang-binaries used. * WIP - atomicAdd. This solution can't work as we can't do (float*) in glsl. * WIP on atomic float ops. * Added checking for multiple decls that takes into account __target_intrinsic and __specialized_for_target. First pass impl of atomic add on float for glsl. * Split __atomicAdd so extensions are applied appropriately. * Made Dxc/Fxc support includes. Use HLSL prelude to pass the path to nvapi Added -nv-api-path * Refactor around IncludeHandler and impl of IncludeSystem * slang-include-handler -> slang-include-system Have IncludeHandler/Impl defined in slang-preprocessor * Small comment improvements. * Document atomic float add addition in target-compatibility.md. * CUDA float atomic support on RWByteAddressBuffer. * Add atomic-float-byte-address-buffer-cross.slang * Removed inappropriate-once.slang - the test is no longer valid when a file is loaded and has a unique identity by default. A test could be made, but would require an API call to create the file (so no unique id). Improved handling of loadFile - uses uniqueId if has one. * Work around for testing target overlaps - to avoid exceptions on adding targets. Simplify PathInfo setup. Modify single-target-intrinsic.slang - it no longer failed because there were no longer multiple definitions for the same target. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'source/core/slang-test-tool-util.cpp')
-rw-r--r--source/core/slang-test-tool-util.cpp45
1 files changed, 35 insertions, 10 deletions
diff --git a/source/core/slang-test-tool-util.cpp b/source/core/slang-test-tool-util.cpp
index f8e163758..5e31dc4d7 100644
--- a/source/core/slang-test-tool-util.cpp
+++ b/source/core/slang-test-tool-util.cpp
@@ -75,29 +75,54 @@ static SlangResult _addCUDAPrelude(const String& parentPath, slang::IGlobalSessi
return SLANG_OK;
}
-/* static */SlangResult TestToolUtil::setSessionDefaultPrelude(const char* exePath, slang::IGlobalSession* session)
+/* static */SlangResult TestToolUtil::setSessionDefaultPrelude(const PreludeInfo& info, slang::IGlobalSession* session)
{
// Set the prelude to a path
- String canonicalPath;
- if (SLANG_SUCCEEDED(Path::getCanonical(exePath, canonicalPath)))
+ if (info.exePath)
{
- // Get the directory
- String parentPath = Path::getParentDirectory(canonicalPath);
+ String exePath(info.exePath);
- if (SLANG_FAILED(_addCPPPrelude(parentPath, session)))
+ String canonicalPath;
+ if (SLANG_SUCCEEDED(Path::getCanonical(exePath, canonicalPath)))
{
- SLANG_ASSERT(!"Couldn't find the C++ prelude relative to the executable");
+ // Get the directory
+ String parentPath = Path::getParentDirectory(canonicalPath);
+
+ if (SLANG_FAILED(_addCPPPrelude(parentPath, session)))
+ {
+ SLANG_ASSERT(!"Couldn't find the C++ prelude relative to the executable");
+ }
+
+ if (SLANG_FAILED(_addCUDAPrelude(parentPath, session)))
+ {
+ SLANG_ASSERT(!"Couldn't find the CUDA prelude relative to the executable");
+ }
}
-
- if (SLANG_FAILED(_addCUDAPrelude(parentPath, session)))
+ }
+ // If the nvAPI path is set, and we find nvHLSLExtns.h, put that in the HLSL prelude
+ if (info.nvAPIPath)
+ {
+ String includePath;
+ if (SLANG_SUCCEEDED(_calcIncludePath(info.nvAPIPath, "nvHLSLExtns.h", includePath)))
{
- SLANG_ASSERT(!"Couldn't find the CUDA prelude relative to the executable");
+ StringBuilder buf;
+
+ buf << "#include \"" << includePath << "\"\n";
+
+ session->setLanguagePrelude(SLANG_SOURCE_LANGUAGE_HLSL, buf.getBuffer());
+ return SLANG_OK;
}
}
return SLANG_OK;
}
+/* static */SlangResult TestToolUtil::setSessionDefaultPrelude(const char* exePath, slang::IGlobalSession* session)
+{
+ PreludeInfo info;
+ info.exePath = exePath;
+ return setSessionDefaultPrelude(info, session);
+}
}