diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2020-08-18 13:42:46 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-08-18 13:42:46 -0400 |
| commit | 9abcb6ea24dbc7184c3a2ad9f4458f63f8901928 (patch) | |
| tree | 155ae80bbd15efae88b5852b7bb24804a70af405 /source/core/slang-test-tool-util.cpp | |
| parent | 697e7fbbbb5dcb448c03a9887e6ef09e328505ef (diff) | |
Support for float atomics on RWByteAddressBuffer (#1502)
* Fix premake5.lua so it uses the new path needed for OpenCLDebugInfo100.h
* Keep including the includes directory.
* Added the spirv-tools-generated files.
* We don't need to include the spirv/unified1 path because the files needed are actually in the spirv-tools-generated folder.
* Put the build_info.h glslang generated files in external/glslang-generated. Alter premake5.lua to pick up that header.
* First pass at documenting how to build glslang and spirv-tools.
* Improved glsl/spir-v tools README.md
* Added revision.h
* Change how gResources is calculated.
Update about revision.h
* Update docs a little.
* Split out spirv-tools into a separate project for building glslang. This was not necessary on linux, but *is* necessary on windows, because there is a file disassemble.cpp in spirv-tools and in glslang, and this leads to VS choosing only one. With the separate library, the problem is resolved.
* Fix direct-spirv-emit output.
* Update to latest version of spirv headers and spirv-tools.
* Upgrade submodule version of glslang in external.
* Add fPIC to build options of slang-spirv-tools
* WIP adding support for InterlockedAddFp32
* Upgrade slang-binaries to have new glslang.
* Fix issues with Windows slang-glslang binaries, via update of slang-binaries used.
* WIP - atomicAdd. This solution can't work as we can't do (float*) in glsl.
* WIP on atomic float ops.
* Added checking for multiple decls that takes into account __target_intrinsic and __specialized_for_target.
First pass impl of atomic add on float for glsl.
* Split __atomicAdd so extensions are applied appropriately.
* Made Dxc/Fxc support includes.
Use HLSL prelude to pass the path to nvapi
Added -nv-api-path
* Refactor around IncludeHandler and impl of IncludeSystem
* slang-include-handler -> slang-include-system
Have IncludeHandler/Impl defined in slang-preprocessor
* Small comment improvements.
* Document atomic float add addition in target-compatibility.md.
* CUDA float atomic support on RWByteAddressBuffer.
* Add atomic-float-byte-address-buffer-cross.slang
* Removed inappropriate-once.slang - the test is no longer valid when a file is loaded and has a unique identity by default. A test could be made, but would require an API call to create the file (so no unique id).
Improved handling of loadFile - uses uniqueId if has one.
* Work around for testing target overlaps - to avoid exceptions on adding targets.
Simplify PathInfo setup.
Modify single-target-intrinsic.slang - it no longer failed because there were no longer multiple definitions for the same target.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'source/core/slang-test-tool-util.cpp')
| -rw-r--r-- | source/core/slang-test-tool-util.cpp | 45 |
1 files changed, 35 insertions, 10 deletions
diff --git a/source/core/slang-test-tool-util.cpp b/source/core/slang-test-tool-util.cpp index f8e163758..5e31dc4d7 100644 --- a/source/core/slang-test-tool-util.cpp +++ b/source/core/slang-test-tool-util.cpp @@ -75,29 +75,54 @@ static SlangResult _addCUDAPrelude(const String& parentPath, slang::IGlobalSessi return SLANG_OK; } -/* static */SlangResult TestToolUtil::setSessionDefaultPrelude(const char* exePath, slang::IGlobalSession* session) +/* static */SlangResult TestToolUtil::setSessionDefaultPrelude(const PreludeInfo& info, slang::IGlobalSession* session) { // Set the prelude to a path - String canonicalPath; - if (SLANG_SUCCEEDED(Path::getCanonical(exePath, canonicalPath))) + if (info.exePath) { - // Get the directory - String parentPath = Path::getParentDirectory(canonicalPath); + String exePath(info.exePath); - if (SLANG_FAILED(_addCPPPrelude(parentPath, session))) + String canonicalPath; + if (SLANG_SUCCEEDED(Path::getCanonical(exePath, canonicalPath))) { - SLANG_ASSERT(!"Couldn't find the C++ prelude relative to the executable"); + // Get the directory + String parentPath = Path::getParentDirectory(canonicalPath); + + if (SLANG_FAILED(_addCPPPrelude(parentPath, session))) + { + SLANG_ASSERT(!"Couldn't find the C++ prelude relative to the executable"); + } + + if (SLANG_FAILED(_addCUDAPrelude(parentPath, session))) + { + SLANG_ASSERT(!"Couldn't find the CUDA prelude relative to the executable"); + } } - - if (SLANG_FAILED(_addCUDAPrelude(parentPath, session))) + } + // If the nvAPI path is set, and we find nvHLSLExtns.h, put that in the HLSL prelude + if (info.nvAPIPath) + { + String includePath; + if (SLANG_SUCCEEDED(_calcIncludePath(info.nvAPIPath, "nvHLSLExtns.h", includePath))) { - SLANG_ASSERT(!"Couldn't find the CUDA prelude relative to the executable"); + StringBuilder buf; + + buf << "#include \"" << includePath << "\"\n"; + + session->setLanguagePrelude(SLANG_SOURCE_LANGUAGE_HLSL, buf.getBuffer()); + return SLANG_OK; } } return SLANG_OK; } +/* static */SlangResult TestToolUtil::setSessionDefaultPrelude(const char* exePath, slang::IGlobalSession* session) +{ + PreludeInfo info; + info.exePath = exePath; + return setSessionDefaultPrelude(info, session); +} } |
