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authorYong He <yonghe@outlook.com>2023-09-07 16:37:55 -0700
committerGitHub <noreply@github.com>2023-09-07 16:37:55 -0700
commit818f07558c44c3b7f5618460d20c1374df2f1262 (patch)
tree8c0f5ce483428db17c493b351883464a64d49295 /source/core/slang-signal.cpp
parent6804680b7da2133f04513293836f70ff61d03b77 (diff)
Fix GLSL output for `gl_ClipDistance` input builtin. (#3193)
* Fix GLSL output for `gl_ClipDistance` input builtin. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'source/core/slang-signal.cpp')
-rw-r--r--source/core/slang-signal.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/core/slang-signal.cpp b/source/core/slang-signal.cpp
index cdf2a1179..d8218b379 100644
--- a/source/core/slang-signal.cpp
+++ b/source/core/slang-signal.cpp
@@ -52,7 +52,7 @@ SLANG_RETURN_NEVER void handleSignal(SignalType type, char const* message)
switch (type)
{
case SignalType::InvalidOperation: throw InvalidOperationException(_getMessage(type, message));
- case SignalType::AbortCompilation: throw AbortCompilationException();
+ case SignalType::AbortCompilation: throw AbortCompilationException(_getMessage(type, message));
default: throw InternalError(_getMessage(type, message));
}
#else