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authorAnders Leino <aleino@nvidia.com>2024-10-07 20:16:19 +0300
committerGitHub <noreply@github.com>2024-10-07 10:16:19 -0700
commit509409ef11e3b1abd1d7e1bfb540bc172aa1a817 (patch)
treea72725310c63b5224e76a79a4cb9b8ab9984cbc5 /source/core/slang-render-api-util.h
parentff51c21ba217fe18bf22fec7bf822cde779b265d (diff)
Add WGSL support for slang-test (#5174)
* Use the assembly description as target when disassembling I believe this is a bugfix. It seems to have worked before because up until the WGSL case, the disassembler has been the same executable as the one producing the binary to be disassembled. * Add Tint as a downstream compiler This closes issue #5104. * Add downstream compiler for Tint. * Tint is wrapped in a shared library, 'slang-tint' available from [1]. * The header file for slang-tint.dll is added in external/slang-tint-headers. * Add some boilerplate for WGSL targets. * Add an entry point test for WGSL. [1] https://github.com/shader-slang/dawn/releases/tag/slang-tint-0 * Add WGSL_SPIRV as supported target for Glslang * Add WebGPU support to slang-test This helps to address issue #5051. * Disable lots of crashing compute tests for 'wgpu' This closes issue #5051. --------- Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'source/core/slang-render-api-util.h')
-rw-r--r--source/core/slang-render-api-util.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/core/slang-render-api-util.h b/source/core/slang-render-api-util.h
index 224fe6996..f1be930cc 100644
--- a/source/core/slang-render-api-util.h
+++ b/source/core/slang-render-api-util.h
@@ -17,6 +17,7 @@ enum class RenderApiType
Metal,
CPU,
CUDA,
+ WebGPU,
CountOf,
};
@@ -31,6 +32,7 @@ struct RenderApiFlag
Metal = 1 << int(RenderApiType::Metal),
CPU = 1 << int(RenderApiType::CPU),
CUDA = 1 << int(RenderApiType::CUDA),
+ WebGPU = 1 << int(RenderApiType::WebGPU),
AllOf = (1 << int(RenderApiType::CountOf)) - 1 ///< All bits set
};
};