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authorAnders Leino <aleino@nvidia.com>2024-10-07 20:16:19 +0300
committerGitHub <noreply@github.com>2024-10-07 10:16:19 -0700
commit509409ef11e3b1abd1d7e1bfb540bc172aa1a817 (patch)
treea72725310c63b5224e76a79a4cb9b8ab9984cbc5 /source/core/slang-render-api-util.cpp
parentff51c21ba217fe18bf22fec7bf822cde779b265d (diff)
Add WGSL support for slang-test (#5174)
* Use the assembly description as target when disassembling I believe this is a bugfix. It seems to have worked before because up until the WGSL case, the disassembler has been the same executable as the one producing the binary to be disassembled. * Add Tint as a downstream compiler This closes issue #5104. * Add downstream compiler for Tint. * Tint is wrapped in a shared library, 'slang-tint' available from [1]. * The header file for slang-tint.dll is added in external/slang-tint-headers. * Add some boilerplate for WGSL targets. * Add an entry point test for WGSL. [1] https://github.com/shader-slang/dawn/releases/tag/slang-tint-0 * Add WGSL_SPIRV as supported target for Glslang * Add WebGPU support to slang-test This helps to address issue #5051. * Disable lots of crashing compute tests for 'wgpu' This closes issue #5051. --------- Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'source/core/slang-render-api-util.cpp')
-rw-r--r--source/core/slang-render-api-util.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/core/slang-render-api-util.cpp b/source/core/slang-render-api-util.cpp
index 0a303b665..797d82cd7 100644
--- a/source/core/slang-render-api-util.cpp
+++ b/source/core/slang-render-api-util.cpp
@@ -19,6 +19,7 @@ namespace Slang {
{ RenderApiType::Metal, "mtl,metal", ""},
{ RenderApiType::CPU, "cpu", ""},
{ RenderApiType::CUDA, "cuda", "cuda,ptx"},
+ { RenderApiType::WebGPU, "wgpu,webgpu", "wgsl"},
};
static int _calcAvailableApis()
@@ -265,6 +266,10 @@ static bool _canLoadSharedLibrary(const char* libName)
{
#if SLANG_WINDOWS_FAMILY
case RenderApiType::Vulkan: return _canLoadSharedLibrary("vulkan-1") || _canLoadSharedLibrary("vk_swiftshader");
+ case RenderApiType::WebGPU:
+ return _canLoadSharedLibrary("webgpu_dawn") &&
+ _canLoadSharedLibrary("dxcompiler") &&
+ _canLoadSharedLibrary("dxil");
#elif SLANG_APPLE_FAMILY
case RenderApiType::Vulkan: return true;
case RenderApiType::Metal: return true;