diff options
| author | lucy96chen <47800040+lucy96chen@users.noreply.github.com> | 2022-10-12 09:55:09 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-10-12 09:55:09 -0700 |
| commit | f0cd62b37c5dfbbdb3fb205f1be2b8beba0dfed4 (patch) | |
| tree | 97d031e889046ac992b729d85e2db1cd3597e317 /source/core/slang-md5.h | |
| parent | 5128de89a9a8da09587f20e8fb5bc324ea14e0df (diff) | |
Shader caching (#2432)
* Changed all getEntryPointCode calls to use RendererBase::getEntryPointCodeFromShaderCache
* Hashing hooked up, tests pass but need to add more to fully test functionality
* checkpoint
* Checkpoint: File system creation seems functional, saving is broken
* checkpoint: Fixed filename generation from MD5 hash, shader blob might be going missing ahead of pipeline state creation
* Fixed a lot of bugs related to hash code generation, shader cache is likely working but needs further testing
* Added workaround for module loading by re-creating the test device, shader cache test functional
* Vulkan shader caching bug fixed, checkpoint commit before more refinement
* pre-ToT merge checkpoint
* checkpoint commit, improving cache keys
* Significantly expanded items included in the dependency hash for Module; Added dependency hash functions to SpecializedComponentType and RenamedEntryPointComponentType
* Temporarily disable shader cache test
* Mid cleanup changes, solution successfully builds
* Added several helper update functions to slang-md5 to help simplify usage; Added a function under ISession to compute a hash for all linkage-related items; Function renames and cleaned up some comments
* Ran premake.bat; Renamed getASTBasedHashCode to computeASTBasedHash
* Added slang unit tests for Checksum and MD5; Extended gfx shader cache test to test with multiple shader files and one shader file with multiple entry points
* Solution builds and shader cache tests pass, but at least a couple other tests now failing
* ran premake.bat
* More cleanup changes
* Added shaderCachePath field to IDevice desc in gfx.slang, gfx-smoke.slang should be functional
* ran premake
* cleanup changes; Adding test printf to getEntryPointCodeFromShaderCache to see if output can be seen in CI
* Removed debugging printfs; Added handling for getEntryPointCode() failing
* Cleanup changes; Jonathan's fixes to SerialWriter to zero initialize otherwise uninitialized memory; Change to SwizzleExpr creation to zero initialize elementCount
* Changed enable_if_t to enable_if
* Fixed enable_if
* Added test for import vs include and changes to included and imported files; Fixed build errors in CUDA; Renamed shader cache statistics fields
* cleanup changes
* Readd removed file
* Restructured computeDependencyBasedHash calls, added computeDependencyBasedHashImpl to all classes dervied from ComponentType
* Applied same restructuring to the AST hash functions
* Cleanup changes; Moved HashBuilder out to slang-digest.h and added some helper functions to streamline the process of adding items to a hash
* Cleanup; Fixed incorrect expected results for shader import and include test
Diffstat (limited to 'source/core/slang-md5.h')
| -rw-r--r-- | source/core/slang-md5.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/source/core/slang-md5.h b/source/core/slang-md5.h new file mode 100644 index 000000000..8c51a03ec --- /dev/null +++ b/source/core/slang-md5.h @@ -0,0 +1,82 @@ +/* + * This is an OpenSSL-compatible implementation of the RSA Data Security, Inc. + * MD5 Message-Digest Algorithm (RFC 1321). + * + * Homepage: + * http://openwall.info/wiki/people/solar/software/public-domain-source-code/md5 + * + * Author: + * Alexander Peslyak, better known as Solar Designer <solar at openwall.com> + * + * This software was written by Alexander Peslyak in 2001. No copyright is + * claimed, and the software is hereby placed in the public domain. + * In case this attempt to disclaim copyright and place the software in the + * public domain is deemed null and void, then the software is + * Copyright (c) 2001 Alexander Peslyak and it is hereby released to the + * general public under the following terms: + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted. + * + * There's ABSOLUTELY NO WARRANTY, express or implied. + * + * See md5.c for more information. + */ + +#ifdef HAVE_OPENSSL +#include <openssl/md5.h> +#elif !defined(_MD5_H) +#define _MD5_H + +#pragma once +#include "../../slang.h" +#include "../core/slang-string.h" +#include "../core/slang-list.h" + +namespace Slang +{ + /* Any 32-bit or wider unsigned integer data type will do */ + typedef uint32_t MD5_u32plus; + + struct MD5Context + { + MD5_u32plus lo, hi; + MD5_u32plus a, b, c, d; + unsigned char buffer[64]; + MD5_u32plus block[16]; + }; + + class MD5HashGen + { + public: + void init(MD5Context* ctx); + + // Helper update function for raw values (e.g. ints, uints) + template<typename T, + typename = typename std::enable_if<std::is_enum<T>::value || std::is_arithmetic<T>::value>::type> + void update(MD5Context* ctx, const T& val) + { + update(ctx, &val, sizeof(T)); + } + // Helper update function for Slang::List + template<typename T> + void update(MD5Context* ctx, const List<T>& list) + { + update(ctx, list.getBuffer(), list.getCount()); + } + // Helper update function for UnownedStringSlice + void update(MD5Context* ctx, UnownedStringSlice string); + // Helper update function for Slang::String + void update(MD5Context* ctx, String str); + // Helper update function for Checksums + void update(MD5Context* ctx, const slang::Digest& checksum); + + void finalize(MD5Context* ctx, slang::Digest* result); + + private: + static const void* body(MD5Context* ctx, const void* data, SlangInt size); + void update(MD5Context* ctx, const void* data, SlangInt size); + }; +} + +#endif |
