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| author | lucy96chen <47800040+lucy96chen@users.noreply.github.com> | 2022-10-12 09:55:09 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-10-12 09:55:09 -0700 |
| commit | f0cd62b37c5dfbbdb3fb205f1be2b8beba0dfed4 (patch) | |
| tree | 97d031e889046ac992b729d85e2db1cd3597e317 /source/core/slang-digest.h | |
| parent | 5128de89a9a8da09587f20e8fb5bc324ea14e0df (diff) | |
Shader caching (#2432)
* Changed all getEntryPointCode calls to use RendererBase::getEntryPointCodeFromShaderCache
* Hashing hooked up, tests pass but need to add more to fully test functionality
* checkpoint
* Checkpoint: File system creation seems functional, saving is broken
* checkpoint: Fixed filename generation from MD5 hash, shader blob might be going missing ahead of pipeline state creation
* Fixed a lot of bugs related to hash code generation, shader cache is likely working but needs further testing
* Added workaround for module loading by re-creating the test device, shader cache test functional
* Vulkan shader caching bug fixed, checkpoint commit before more refinement
* pre-ToT merge checkpoint
* checkpoint commit, improving cache keys
* Significantly expanded items included in the dependency hash for Module; Added dependency hash functions to SpecializedComponentType and RenamedEntryPointComponentType
* Temporarily disable shader cache test
* Mid cleanup changes, solution successfully builds
* Added several helper update functions to slang-md5 to help simplify usage; Added a function under ISession to compute a hash for all linkage-related items; Function renames and cleaned up some comments
* Ran premake.bat; Renamed getASTBasedHashCode to computeASTBasedHash
* Added slang unit tests for Checksum and MD5; Extended gfx shader cache test to test with multiple shader files and one shader file with multiple entry points
* Solution builds and shader cache tests pass, but at least a couple other tests now failing
* ran premake.bat
* More cleanup changes
* Added shaderCachePath field to IDevice desc in gfx.slang, gfx-smoke.slang should be functional
* ran premake
* cleanup changes; Adding test printf to getEntryPointCodeFromShaderCache to see if output can be seen in CI
* Removed debugging printfs; Added handling for getEntryPointCode() failing
* Cleanup changes; Jonathan's fixes to SerialWriter to zero initialize otherwise uninitialized memory; Change to SwizzleExpr creation to zero initialize elementCount
* Changed enable_if_t to enable_if
* Fixed enable_if
* Added test for import vs include and changes to included and imported files; Fixed build errors in CUDA; Renamed shader cache statistics fields
* cleanup changes
* Readd removed file
* Restructured computeDependencyBasedHash calls, added computeDependencyBasedHashImpl to all classes dervied from ComponentType
* Applied same restructuring to the AST hash functions
* Cleanup changes; Moved HashBuilder out to slang-digest.h and added some helper functions to streamline the process of adding items to a hash
* Cleanup; Fixed incorrect expected results for shader import and include test
Diffstat (limited to 'source/core/slang-digest.h')
| -rw-r--r-- | source/core/slang-digest.h | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/source/core/slang-digest.h b/source/core/slang-digest.h new file mode 100644 index 000000000..d1bc80b40 --- /dev/null +++ b/source/core/slang-digest.h @@ -0,0 +1,31 @@ +#pragma once +#include "slang-md5.h" +#include "../../slang.h" + +namespace Slang +{ + // Wrapper struct that holds objects necessary for hashing. + struct DigestBuilder + { + public: + DigestBuilder() + { + hashGen.init(&context); + } + + template <typename T> + void addToDigest(T item) + { + hashGen.update(&context, item); + } + + void finalize(slang::Digest* outHash) + { + hashGen.finalize(&context, outHash); + } + + private: + MD5HashGen hashGen; + MD5Context context; + }; +} |
