diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2019-08-12 16:28:18 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-08-12 16:28:18 -0400 |
| commit | ea200663ffe33d7b4c739c0d84e9c21a3ae2ffa6 (patch) | |
| tree | 73fae6929c3114be15e84875e4e798ef5a3e563c /source/core/slang-cpp-compiler.cpp | |
| parent | 6fc2c37d9a4c408331db1b33deb3b46e74d2a7d2 (diff) | |
Ability to set Paths on Pass Through/Back End Compilers (#1010)
* Expanded prelude for some other resource types. Disable C++ output for ParameterGroup.
* WIP: Layout for CPU.
* Fixes to CPU layout.
* WIP: The uniform is output, but the variable definition is not.
* WIP: Entry point parameters to global scope in C++.
Handling of resource types (in so far as outputting)
* Some discussion of ABI and different input types.
* WIP: More C++ support around resource types.
* WIP: Split up variables into different structures on emit.
* WIP: Emitting C++ with wrapping up of 'Context'
* WIP: C++ code has access to semantic values.
Wrap in struct so can use method calls to pass shared state.
Disable legalizeResourceTypes and legalizeExistentialTypeLayout
* Fix structured buffer layout for CPU.
* Remove testing/handling of global uniforms on CPU path.
Typo fix.
Changed CPU tests to use new CPU calling convention.
* Check globals are working. Initalize context to zero globals.
* Order the global parameters for C++ ouput by their layout.
Note - that layout isn't quite working correctly because the StructuredBuffer<int> the int seems to be consuming uniform space.
* Work around for reflection not having all data needed for layout ordering for C++ code.
* Output constant buffers as pointers.
* Entry point parameters accessed through pointer to struct.
* WIP: Layout for CPU is reasonable for test case.
* Only output 'f' after float literal if type marks as a float.
* Cast construction works on C++.
* Made IntrinsicOp::ConvertConstruct to make intent clearer.
* C++ handling construction from scalar.
Handle access of a scalar with .x.
Check default initialization.
* Comment about need for split of kIROp_construct.
Release build works.
* Added support from constructVectorFromScalar to C/C++ target.
* Handling of in/out in C/C++.
* First pass documentation CPU support.
* Improvements to C++/C slang code generation documentation.
* Small doc change to include need for mechansim to specify cpp compiler path.
* WIP: Being able to set path for backends.
* Better handling of swizzling - allow swizzling a scalar into a vector.
* Fix missing/broken headers for path setting on session.
* Fix for compiling using clang on Windows.
* Remove Clang test code.
* * Removed spSessionGetGlobalSession - no longer needed because SlangSession is slang::IGlobalSession alias.
* Gave Session a ref count on spCreateSession, and have it checked on spDestroySession, so behaves correctly as ISlangUnknown
Note that spDestroySession does a release (and checks the ref count on debug builds). It's behaviour could be the same as just release, but this seems closer to the original intention.
Diffstat (limited to 'source/core/slang-cpp-compiler.cpp')
| -rw-r--r-- | source/core/slang-cpp-compiler.cpp | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/source/core/slang-cpp-compiler.cpp b/source/core/slang-cpp-compiler.cpp index 7ac4e96b4..153018527 100644 --- a/source/core/slang-cpp-compiler.cpp +++ b/source/core/slang-cpp-compiler.cpp @@ -327,10 +327,14 @@ const CPPCompiler::Desc& CPPCompilerUtil::getCompiledWithDesc() return nullptr; } -// Have to do this conditionally because unreferenced static functions are a warning on VC, and warnings are errors. -#if !SLANG_WINDOWS_FAMILY -static void _addGCCFamilyCompiler(const String& exeName, CPPCompilerSet* compilerSet) +static void _addGCCFamilyCompiler(const String& path, const String& inExeName, CPPCompilerSet* compilerSet) { + String exeName(inExeName); + if (path.getLength() > 0) + { + exeName = Path::combine(path, inExeName); + } + CPPCompiler::Desc desc; if (SLANG_SUCCEEDED(GCCCompilerUtil::calcVersion(exeName, desc))) { @@ -339,7 +343,6 @@ static void _addGCCFamilyCompiler(const String& exeName, CPPCompilerSet* compile compilerSet->addCompiler(compiler); } } -#endif /* static */CPPCompiler* CPPCompilerUtil::findClosestCompiler(const CPPCompilerSet* set, const CPPCompiler::Desc& desc) { @@ -353,15 +356,15 @@ static void _addGCCFamilyCompiler(const String& exeName, CPPCompilerSet* compile return findClosestCompiler(compilers, desc); } -/* static */SlangResult CPPCompilerUtil::initializeSet(CPPCompilerSet* set) +/* static */SlangResult CPPCompilerUtil::initializeSet(const InitializeSetDesc& desc, CPPCompilerSet* set) { #if SLANG_WINDOWS_FAMILY WinVisualStudioUtil::find(set); -#else - _addGCCFamilyCompiler("clang", set); - _addGCCFamilyCompiler("g++", set); #endif + _addGCCFamilyCompiler(desc.getPath(CompilerType::Clang), "clang", set); + _addGCCFamilyCompiler(desc.getPath(CompilerType::GCC), "g++", set); + // Set the default to the compiler closest to how this source was compiled set->setDefaultCompiler(findClosestCompiler(set, getCompiledWithDesc())); return SLANG_OK; |
