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authorTim Foley <tfoley@nvidia.com>2017-06-15 15:21:20 -0700
committerTim Foley <tfoley@nvidia.com>2017-06-15 15:31:22 -0700
commit04d43cd71f081f1b8d2f0fd803a47cb6342e4fcd (patch)
tree199e9a54596c572015c7b0652e62b941418f483f /source/core/common.h
parent205187b561c3b31fa931e73e8f7263f0c4b1de41 (diff)
Remove more "core" code that isn't used.
It is always easier to add back code when you need it, than it is to maintain code you aren't using.
Diffstat (limited to 'source/core/common.h')
-rw-r--r--source/core/common.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/source/core/common.h b/source/core/common.h
index ac8456009..25e85dc66 100644
--- a/source/core/common.h
+++ b/source/core/common.h
@@ -20,12 +20,6 @@ namespace Slang
#else
typedef int PtrInt;
#endif
- class Object
- {
- public:
- virtual ~Object()
- {}
- };
template <typename T>
inline T&& _Move(T & obj)