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authorjsmall-nvidia <jsmall@nvidia.com>2021-11-16 08:54:55 -0500
committerGitHub <noreply@github.com>2021-11-16 08:54:55 -0500
commitc51f1e27f0e307a80a57a840b2337e3226b3c2be (patch)
tree22a0d055683740fc21e402c91159baf1c7313e64 /source/compiler-core/slang-source-loc.cpp
parent5a29c15cc3c227d9bb93a71cb50491a822d0ccf3 (diff)
Support around JSON-RPC (#2014)
* #include an absolute path didn't work - because paths were taken to always be relative. * Use 'Process' to communicate with an command line tool. * Remove slang-win-stream * Tidy up windows ProcessUtil. * First version of BufferedReadStream. * Windows working IPC for steams. * Test proxy count option. * Split Process/ProcessUtil. Process is platform dependant. ProcessUtil are functions that are platform independent. * First implementation of Unix Process interface. * Unix process compiles on cygwin. * Fix typo in unix process. * Separate unix pipe stream error of invalid access, from pipe availability. * Fix in standard line extraction. * Make fd non blocking. * Fix issues with Windows Process streams. * Added UnixPipe. * Some fixes around UnixPipeStream. * Make a unix stream closed explicit. * Hack to debug linux process/stream. * Revert to old linux pipe handling. * Pass executable path for unit tests. Split out CommandLine into own source. * Small improvements in process/command line. * Check process behavior with crash. * Make stderr and stdout unbuffered for crash testing. * Only turn disable buffering in crash test. * Disable crash test on CI. * Fix crash on clang/linux. * Enable crash test. Remove _appendBuffer as can use StreamUtil functionality. * Added inital processing for http headers. * Small improvements to HttpHeader. * First pass HTTPPacketConnection working on windows. * Enable other Process communication tests. * Update comments. * WIP JSON RPC. * Add terminate to Process. Made JSONRPC a Util. * Small tidy up around HTTPPacketConnection. * Improve process termination options. Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'source/compiler-core/slang-source-loc.cpp')
-rw-r--r--source/compiler-core/slang-source-loc.cpp28
1 files changed, 25 insertions, 3 deletions
diff --git a/source/compiler-core/slang-source-loc.cpp b/source/compiler-core/slang-source-loc.cpp
index 29fc0465a..3033d9626 100644
--- a/source/compiler-core/slang-source-loc.cpp
+++ b/source/compiler-core/slang-source-loc.cpp
@@ -425,14 +425,24 @@ void SourceManager::initialize(
m_parent = p;
- if( p )
+ _resetLoc();
+}
+
+SourceManager::~SourceManager()
+{
+ _resetSource();
+}
+
+void SourceManager::_resetLoc()
+{
+ if (m_parent)
{
// If we have a parent source manager, then we assume that all code at that level
// has already been loaded, and it is safe to start our own source locations
// right after those from the parent.
//
// TODO: more clever allocation in cases where that might not be reasonable
- m_startLoc = p->m_nextLoc;
+ m_startLoc = m_parent->m_nextLoc;
}
else
{
@@ -444,7 +454,7 @@ void SourceManager::initialize(
m_nextLoc = m_startLoc;
}
-SourceManager::~SourceManager()
+void SourceManager::_resetSource()
{
for (auto item : m_sourceViews)
{
@@ -455,6 +465,18 @@ SourceManager::~SourceManager()
{
delete item;
}
+
+ m_sourceViews.clear();
+ m_sourceFiles.clear();
+
+ m_sourceFileMap.Clear();
+}
+
+
+void SourceManager::reset()
+{
+ _resetSource();
+ _resetLoc();
}
UnownedStringSlice SourceManager::allocateStringSlice(const UnownedStringSlice& slice)