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authorchloekek <50083900+chloekek@users.noreply.github.com>2024-01-24 19:23:52 +0100
committerGitHub <noreply@github.com>2024-01-24 10:23:52 -0800
commit1afa78afcf1c5db1ff065dc5b61b70fc421f8d75 (patch)
treec9b169e04f1a1c569f6df0ee5b6565b91c94bfbc /source/compiler-core/slang-core-diagnostics.cpp
parent4e7e820c3dda716334ccbe9854379e46d8d332bb (diff)
Document that D3D11 fragment stage is optional (#3480)
It is not required to specify a pixel shader when rasterizing with D3D11. Omitting it is useful when writing to the depth buffer without writing to any render targets. Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'source/compiler-core/slang-core-diagnostics.cpp')
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