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authorAlexey Panteleev <alpanteleev@nvidia.com>2022-04-06 19:07:30 -0700
committerGitHub <noreply@github.com>2022-04-06 19:07:30 -0700
commit86221ff4757ee504307f3537b34acb05117ce272 (patch)
tree9f8b6b86cae3cdf2307ff9d3b15feea079525a05 /premake5.lua
parent464ecb6083f64f903df19b961e2af0075bdf3111 (diff)
Fixed the mapping of the ray tracing instance functions to GLSL (#2177)
* Fixed the mapping of the *InstanceID() and *InstanceIndex() functions to GLSL. * Fixed and somewhat improved the vkray/closesthit test.
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