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authorkaizhangNV <149626564+kaizhangNV@users.noreply.github.com>2024-05-08 09:13:45 -0700
committerGitHub <noreply@github.com>2024-05-08 09:13:45 -0700
commit4f2330d059ab5943ddf33bfed37be6a0378d43a8 (patch)
tree9e3a0790deee6248343d49a644ab9f0be7909901 /premake5.lua
parenteb3970897049269602cc18cee644e437c0aff928 (diff)
capture/replay: interface implementation 1 (#4122)
* capture/replay: interface implementation 1 - Add global session, filesystem, and session capture interface classes: GlobalSessionCapture for IGlobalSession FileSystemCapture for ISlangFileSystemExt SessionCapture for ISession - Add environment variables to enable it The 2 variables are SLANG_CAPTURE_LAYER and SLANG_CAPTURE_LOG_LEVEL SLANG_CAPTURE_LAYER: In slang_createGlobalSession(), after the compiling/loading stdlib, we will check the capture environment variable, if it's set to 1, we will create a GlobalSessionCapture object and return to user code. SLANG_CAPTURE_LOG_LEVEL: This is to set the log level, user can choose the loglevel to debug. (We can remove this when the feature is fully implemented). - Update premake file and cmake file to add the capture/replay source folder * Fix Windows build error Fix windows build error by adding the "SLANG_MCALL" keyword. Change to use Slang::ComPtr for those captured object pointers to simplify the resource management. Use __func__ macro to print the function name in the log.
Diffstat (limited to 'premake5.lua')
-rw-r--r--premake5.lua3
1 files changed, 3 insertions, 0 deletions
diff --git a/premake5.lua b/premake5.lua
index b14844c8e..28dacf6b5 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -1609,6 +1609,8 @@ if enableEmbedStdLib then
"source/slang/slang-lookup-glslstd450.cpp",
"source/slang/slang-lookup-capability-defs.cpp"
}
+ addSourceDir("source/slang-capture-replay")
+
if not targetInfo.isWindows then
links { "pthread" }
end
@@ -1732,6 +1734,7 @@ standardProject("slang", "source/slang")
"source/slang/slang-generated-capability-defs-impl.h",
}
+ addSourceDir("source/slang-capture-replay")
--
-- The most challenging part of building `slang` is that we need
-- to invoke generators such as slang-cpp-extractor and slang-generate