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authorEllie Hermaszewska <ellieh@nvidia.com>2023-04-14 17:08:18 +0800
committerGitHub <noreply@github.com>2023-04-14 17:08:18 +0800
commit4c9c8a7a4d9b97fec6041a562638fbea521533ed (patch)
treebcbe353f9c3a64ce7e7e5419c4172a5fadac297b /premake5.lua
parent5a629b3ccd801a1f0647e971d01481c55d3381c2 (diff)
Some small fixes with Windows/DX usage (#2797)
* Correct case of windows.h includes * Use Slang::SharedLibrary to load directx dlls * s/max/std::max/ * Factor common OS code in calcHasApi * Add DXIL test for compute/simple * s/false/FALSE for calls to WinAPI functions * Factor common OS code in gfxGetAdapters * 2 missing headers d3d12sdklayers for ID3DDebug climits for UINT_MAX * Define out unused function on Linux * Only try to load Vulkan and CUDA on Windows or Linux * simplify D3DUtil::getDxgiModule * Remove WIN32_LEAN_AND_MEAN &co from source files Add a global define * Set WIN32_LEAN_AND_MEAN &friends in headers Restore previous state also * regenerate vs projects
Diffstat (limited to 'premake5.lua')
-rw-r--r--premake5.lua6
1 files changed, 6 insertions, 0 deletions
diff --git a/premake5.lua b/premake5.lua
index 0998a338f..d7344ef92 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -393,6 +393,12 @@ workspace "slang"
-- allow libraries to be listed in any order (do not require dependency order)
linkgroups "On"
+ filter {}
+ -- For including windows.h in a way that minimized namespace pollution.
+ -- Although we define these here, we still set them manually in any header
+ -- files which may be included by another project
+ defines { "WIN32_LEAN_AND_MEAN", "VC_EXTRALEAN", "NOMINMAX" }
+
function dump(o)
if type(o) == 'table' then
local s = '{ '