diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-04-14 17:08:18 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-14 17:08:18 +0800 |
| commit | 4c9c8a7a4d9b97fec6041a562638fbea521533ed (patch) | |
| tree | bcbe353f9c3a64ce7e7e5419c4172a5fadac297b /premake5.lua | |
| parent | 5a629b3ccd801a1f0647e971d01481c55d3381c2 (diff) | |
Some small fixes with Windows/DX usage (#2797)
* Correct case of windows.h includes
* Use Slang::SharedLibrary to load directx dlls
* s/max/std::max/
* Factor common OS code in calcHasApi
* Add DXIL test for compute/simple
* s/false/FALSE for calls to WinAPI functions
* Factor common OS code in gfxGetAdapters
* 2 missing headers
d3d12sdklayers for ID3DDebug
climits for UINT_MAX
* Define out unused function on Linux
* Only try to load Vulkan and CUDA on Windows or Linux
* simplify D3DUtil::getDxgiModule
* Remove WIN32_LEAN_AND_MEAN &co from source files
Add a global define
* Set WIN32_LEAN_AND_MEAN &friends in headers
Restore previous state also
* regenerate vs projects
Diffstat (limited to 'premake5.lua')
| -rw-r--r-- | premake5.lua | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/premake5.lua b/premake5.lua index 0998a338f..d7344ef92 100644 --- a/premake5.lua +++ b/premake5.lua @@ -393,6 +393,12 @@ workspace "slang" -- allow libraries to be listed in any order (do not require dependency order) linkgroups "On" + filter {} + -- For including windows.h in a way that minimized namespace pollution. + -- Although we define these here, we still set them manually in any header + -- files which may be included by another project + defines { "WIN32_LEAN_AND_MEAN", "VC_EXTRALEAN", "NOMINMAX" } + function dump(o) if type(o) == 'table' then local s = '{ ' |
