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authorjsmall-nvidia <jsmall@nvidia.com>2019-09-16 09:38:21 -0400
committerGitHub <noreply@github.com>2019-09-16 09:38:21 -0400
commit40d8f3aeedf018c7c6766e98ec64733abd90671e (patch)
tree0c9cae7bc88d4344dd53596a88c3ce9918f2df13 /premake5.lua
parentc2e5d2468ad6a38cdb8a067da0678302f6cc6066 (diff)
CPU Performance/Testing improvements (#1055)
* First pass of render-test refactor. * Make window construction a function that can choose an implementation. * Remove OpenGL as currently has windows dependency. * Disable Vulkan as Renderer impl has dependency on windows. * Pass Window in as parameter of 'update'. * Add win-window.cpp as was missing. * Fix warning on windows about signs during comparison. * * Added mechanism to add random arrays as buffer inputs and select type * Improved RenderGenerator to generate more types, and to be more careful around int32 ranges. * Added support for security checks (for Visual Studio C++) * Disable Execption handling being on by default when compiling kernels * Added a 'Group' version of the entry point that will evaluate all threads in a group in a single call. In test code use this method if available. * Added -compile-arg to be able to pass arguments to the compile within render-test * Add documention for the _Group execution feature. * Fix some typos in cpu-target.md
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