summaryrefslogtreecommitdiffstats
path: root/premake5.lua
diff options
context:
space:
mode:
authorEllie Hermaszewska <ellieh@nvidia.com>2023-09-12 11:13:11 +0800
committerGitHub <noreply@github.com>2023-09-11 20:13:11 -0700
commit09854a4596019ddb3bb315b8836b5c88e718cdc7 (patch)
tree1556ae3e00da0fac91343f159b52cee1231a7fab /premake5.lua
parent87bb0b503544f1b8c6ec818e25c695b31cda24b7 (diff)
Add Mesh and Task shader support to GFX (#3190)
* Bump vulkan headers Also just use vulkan-headers as a submodule * Add drawMeshTasks to gfx graphics pipelines * Add DispatchMesh overload with no payload, with GLSL intrinsic * Require spirv 1.4 for mesh shaders * Add vulkan mesh shader feature discovery * Add mesh shader stage bits to vk-util * Add mesh and task shader support to render-test * Add mesh and task tests * Preserve "payload" specifier in task shaders * Add mesh shader pipeline support to gfx * Add TODO * Add numThreads attribute for amplification stage * Add payload to task shader test * Drop dependency on d3dx12 * Allow passing payloads from task to mesh shaders * regenerate vs projects * check DispatchMesh name correctly * Add mesh shader tests to failing tests * Detect wave-ops feature on vulkan * Add fuse-product to expected failures This fails because the global varaible `count` is not initialized * Add required extension to WaveMaskMatch SPIR-V impl * Remove meshShader member from pipeline desc * Identify mesh shader support on d3d12
Diffstat (limited to 'premake5.lua')
-rw-r--r--premake5.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/premake5.lua b/premake5.lua
index fb89545da..d946ec22f 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -1051,7 +1051,7 @@ toolSharedLibrary "slang-reflection-test"
toolSharedLibrary "render-test"
uuid "61F7EB00-7281-4BF3-9470-7C2EA92620C3"
- includedirs { ".", "external", "source", "tools/gfx", "tools/platform" }
+ includedirs { ".", "external", "external/vulkan/include", "source", "tools/gfx", "tools/platform" }
links { "core", "compiler-core", "slang", "gfx", "gfx-util", "platform" }
if targetInfo.isWindows then
addSourceDir "tools/render-test/windows"
@@ -1085,7 +1085,7 @@ tool "gfx"
defines { "SLANG_GFX_DYNAMIC", "SLANG_GFX_DYNAMIC_EXPORT" }
- includedirs { ".", "external", "source" }
+ includedirs { ".", "external", "external/vulkan/include", "source" }
files {"slang-gfx.h"}