diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-09-12 11:13:11 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-09-11 20:13:11 -0700 |
| commit | 09854a4596019ddb3bb315b8836b5c88e718cdc7 (patch) | |
| tree | 1556ae3e00da0fac91343f159b52cee1231a7fab /premake5.lua | |
| parent | 87bb0b503544f1b8c6ec818e25c695b31cda24b7 (diff) | |
Add Mesh and Task shader support to GFX (#3190)
* Bump vulkan headers
Also just use vulkan-headers as a submodule
* Add drawMeshTasks to gfx graphics pipelines
* Add DispatchMesh overload with no payload, with GLSL intrinsic
* Require spirv 1.4 for mesh shaders
* Add vulkan mesh shader feature discovery
* Add mesh shader stage bits to vk-util
* Add mesh and task shader support to render-test
* Add mesh and task tests
* Preserve "payload" specifier in task shaders
* Add mesh shader pipeline support to gfx
* Add TODO
* Add numThreads attribute for amplification stage
* Add payload to task shader test
* Drop dependency on d3dx12
* Allow passing payloads from task to mesh shaders
* regenerate vs projects
* check DispatchMesh name correctly
* Add mesh shader tests to failing tests
* Detect wave-ops feature on vulkan
* Add fuse-product to expected failures
This fails because the global varaible `count` is not initialized
* Add required extension to WaveMaskMatch SPIR-V impl
* Remove meshShader member from pipeline desc
* Identify mesh shader support on d3d12
Diffstat (limited to 'premake5.lua')
| -rw-r--r-- | premake5.lua | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/premake5.lua b/premake5.lua index fb89545da..d946ec22f 100644 --- a/premake5.lua +++ b/premake5.lua @@ -1051,7 +1051,7 @@ toolSharedLibrary "slang-reflection-test" toolSharedLibrary "render-test" uuid "61F7EB00-7281-4BF3-9470-7C2EA92620C3" - includedirs { ".", "external", "source", "tools/gfx", "tools/platform" } + includedirs { ".", "external", "external/vulkan/include", "source", "tools/gfx", "tools/platform" } links { "core", "compiler-core", "slang", "gfx", "gfx-util", "platform" } if targetInfo.isWindows then addSourceDir "tools/render-test/windows" @@ -1085,7 +1085,7 @@ tool "gfx" defines { "SLANG_GFX_DYNAMIC", "SLANG_GFX_DYNAMIC_EXPORT" } - includedirs { ".", "external", "source" } + includedirs { ".", "external", "external/vulkan/include", "source" } files {"slang-gfx.h"} |
