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| author | Dietrich Geisler <dag368@cornell.edu> | 2020-08-17 12:50:44 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-08-17 09:50:44 -0700 |
| commit | ff2d490dc120708a2fcb6eea5880a6b7c6586a4b (patch) | |
| tree | 4bab7a7353ed5e9149510a48227da029d40d9d97 /prelude | |
| parent | 0640a10ab85f8be3c3c925cb70711560265e6548 (diff) | |
GPU Foreach Loop (#1498)
* GPU Foreach Loop
This PR introduces the completed GPU foreach loop and updates the
heterogeneous-hello-world example to use it. This PR builds on the
previous introduction of the GPU Foreach loop parsing and semantic
checking PR (#1482) by introducing IR lowering and emmitting. THe new
feature can be used by having a GPU_Foreach loop interacting with a
named non-CPP entry point, and using the -heterogeneous flag.
* Fix to path
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'prelude')
| -rw-r--r-- | prelude/slang-cpp-prelude.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/prelude/slang-cpp-prelude.h b/prelude/slang-cpp-prelude.h index 4fcddda7c..b00f34d8f 100644 --- a/prelude/slang-cpp-prelude.h +++ b/prelude/slang-cpp-prelude.h @@ -50,4 +50,20 @@ # define SLANG_UNROLL #endif +struct gfx_Renderer_0; +struct gfx_BufferResource_0; +struct gfx_ShaderProgram_0; +struct gfx_DescriptorSetLayout_0; +struct gfx_PipelineLayout_0; +struct gfx_DescriptorSet_0; +struct gfx_BufferResource_0; +struct gfx_PipelineState_0; +gfx_ShaderProgram_0* loadShaderProgram_0(gfx_Renderer_0* _0, unsigned char _1[], size_t _2); +gfx_DescriptorSetLayout_0* buildDescriptorSetLayout_0(gfx_Renderer_0* _0); +gfx_PipelineLayout_0* buildPipeline_0(gfx_Renderer_0* _0, gfx_DescriptorSetLayout_0* _1); +gfx_DescriptorSet_0* buildDescriptorSet_0(gfx_Renderer_0* _0, gfx_DescriptorSetLayout_0* _1, gfx_BufferResource_0* _2); +gfx_PipelineState_0* buildPipelineState_0(gfx_ShaderProgram_0* _0, gfx_Renderer_0* _1, gfx_PipelineLayout_0* _2); +void dispatchComputation_0(gfx_Renderer_0* _0, gfx_PipelineState_0* _1, gfx_PipelineLayout_0* _2, gfx_DescriptorSet_0* _3, uint32_t _4, uint32_t _5, uint32_t _6); +gfx_BufferResource_0* unconvertBuffer_0(RWStructuredBuffer<float> _0); + #endif
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