summaryrefslogtreecommitdiff
path: root/prelude
diff options
context:
space:
mode:
authorjsmall-nvidia <jsmall@nvidia.com>2020-01-24 15:06:08 -0500
committerGitHub <noreply@github.com>2020-01-24 15:06:08 -0500
commitb8f294445b998eadb9b09e2b91eb462b881eaf2e (patch)
tree8607e5d2f6c2c2b4b7545a721d6d58e6e557e5c0 /prelude
parent394983d61efa2bf99ba96aa68a47df8927a8a634 (diff)
Texture Sample available in CUDA (#1176)
* WIP: Trying to figure out how texturing will work with CUDA. * WIP: Fixes for CUDA layout. Initial CUDA texture test. * WIP: Outputs something compilable by CUDA for TextureND.Sample * 2d texture working with CUDA. * Fix how binding for SamplerState occurs in CUDA. * Small tidy up of comments.
Diffstat (limited to 'prelude')
-rw-r--r--prelude/slang-cuda-prelude.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/prelude/slang-cuda-prelude.h b/prelude/slang-cuda-prelude.h
index f78814486..28e423b31 100644
--- a/prelude/slang-cuda-prelude.h
+++ b/prelude/slang-cuda-prelude.h
@@ -19,6 +19,17 @@ struct FixedArray
T m_data[SIZE];
};
+// Typically defined in cuda.h, but we can't ship/rely on that, so just define here
+typedef unsigned long long CUtexObject;
+typedef unsigned long long CUsurfObject;
+
+// On CUDA sampler state is actually bound up with the texture object. We have a SamplerState type,
+// backed as a pointer, to simplify code generation, with the downside that such a binding will take up
+// uniform space, even though it will have no effect.
+// TODO(JS): Consider ways to strip use of variables of this type so have no binding,
+struct SamplerStateUnused;
+typedef SamplerStateUnused* SamplerState;
+
// Code generator will generate the specific type
template <typename T, int ROWS, int COLS>
struct Matrix;