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authorYong He <yonghe@outlook.com>2020-07-03 12:37:17 -0700
committerGitHub <noreply@github.com>2020-07-03 12:37:17 -0700
commitffd0b9c9b06a22d886c77d777d9aa0cd1298d363 (patch)
treef94144c1c8cb5044f630ce839c37eecbe2bce20f /prelude/slang-cpp-types.h
parentdfc9100bbd451a5752ed543a503e2574d3dcdaa5 (diff)
Emit pointers for CPU target. (#1418)
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'prelude/slang-cpp-types.h')
-rw-r--r--prelude/slang-cpp-types.h354
1 files changed, 178 insertions, 176 deletions
diff --git a/prelude/slang-cpp-types.h b/prelude/slang-cpp-types.h
index 7e951fd63..3bff1873f 100644
--- a/prelude/slang-cpp-types.h
+++ b/prelude/slang-cpp-types.h
@@ -20,7 +20,7 @@ struct FixedArray
{
const T& operator[](size_t index) const { SLANG_PRELUDE_ASSERT(index < SIZE); return m_data[index]; }
T& operator[](size_t index) { SLANG_PRELUDE_ASSERT(index < SIZE); return m_data[index]; }
-
+
T m_data[SIZE];
};
@@ -31,7 +31,7 @@ struct Array
{
const T& operator[](size_t index) const { SLANG_PRELUDE_ASSERT(index < count); return data[index]; }
T& operator[](size_t index) { SLANG_PRELUDE_ASSERT(index < count); return data[index]; }
-
+
T* data;
size_t count;
};
@@ -99,7 +99,7 @@ struct RWStructuredBuffer
{
SLANG_FORCE_INLINE T& operator[](size_t index) const { SLANG_PRELUDE_ASSERT(index < count); return data[index]; }
const T& Load(size_t index) const { SLANG_PRELUDE_ASSERT(index < count); return data[index]; }
- void GetDimensions(uint32_t& outNumStructs, uint32_t& outStride) { outNumStructs = uint32_t(count); outStride = uint32_t(sizeof(T)); }
+ void GetDimensions(uint32_t* outNumStructs, uint32_t* outStride) { *outNumStructs = uint32_t(count); *outStride = uint32_t(sizeof(T)); }
T* data;
size_t count;
@@ -110,7 +110,7 @@ struct StructuredBuffer
{
SLANG_FORCE_INLINE const T& operator[](size_t index) const { SLANG_PRELUDE_ASSERT(index < count); return data[index]; }
const T& Load(size_t index) const { SLANG_PRELUDE_ASSERT(index < count); return data[index]; }
- void GetDimensions(uint32_t& outNumStructs, uint32_t& outStride) { outNumStructs = uint32_t(count); outStride = uint32_t(sizeof(T)); }
+ void GetDimensions(uint32_t* outNumStructs, uint32_t* outStride) { *outNumStructs = uint32_t(count); *outStride = uint32_t(sizeof(T)); }
T* data;
size_t count;
@@ -122,7 +122,7 @@ struct RWBuffer
{
SLANG_FORCE_INLINE T& operator[](size_t index) const { SLANG_PRELUDE_ASSERT(index < count); return data[index]; }
const T& Load(size_t index) const { SLANG_PRELUDE_ASSERT(index < count); return data[index]; }
- void GetDimensions(uint32_t& outCount) { outCount = uint32_t(count); }
+ void GetDimensions(uint32_t* outCount) { *outCount = uint32_t(count); }
T* data;
size_t count;
@@ -133,7 +133,7 @@ struct Buffer
{
SLANG_FORCE_INLINE const T& operator[](size_t index) const { SLANG_PRELUDE_ASSERT(index < count); return data[index]; }
const T& Load(size_t index) const { SLANG_PRELUDE_ASSERT(index < count); return data[index]; }
- void GetDimensions(uint32_t& outCount) { outCount = uint32_t(count); }
+ void GetDimensions(uint32_t* outCount) { *outCount = uint32_t(count); }
T* data;
size_t count;
@@ -142,7 +142,7 @@ struct Buffer
// Missing Load(_In_ int Location, _Out_ uint Status);
struct ByteAddressBuffer
{
- void GetDimensions(uint32_t& outDim) const { outDim = uint32_t(sizeInBytes); }
+ void GetDimensions(uint32_t* outDim) const { *outDim = uint32_t(sizeInBytes); }
uint32_t Load(size_t index) const
{
SLANG_PRELUDE_ASSERT(index + 4 <= sizeInBytes && (index & 3) == 0);
@@ -182,7 +182,7 @@ struct ByteAddressBuffer
// Missing support for Load with status
struct RWByteAddressBuffer
{
- void GetDimensions(uint32_t& outDim) const { outDim = uint32_t(sizeInBytes); }
+ void GetDimensions(uint32_t* outDim) const { *outDim = uint32_t(sizeInBytes); }
uint32_t Load(size_t index) const
{
@@ -385,20 +385,20 @@ struct ITexture
template <typename T>
struct Texture1D
{
- void GetDimensions(uint32_t& outWidth) { outWidth = texture->GetDimensions().width; }
- void GetDimensions(uint32_t mipLevel, uint32_t& outWidth, uint32_t& outNumberOfLevels)
+ void GetDimensions(uint32_t* outWidth) { *outWidth = texture->GetDimensions().width; }
+ void GetDimensions(uint32_t mipLevel, uint32_t* outWidth, uint32_t* outNumberOfLevels)
{
auto dims = texture->GetDimensions(mipLevel);
- outWidth = dims.width;
- outNumberOfLevels = dims.numberOfLevels;
+ *outWidth = dims.width;
+ *outNumberOfLevels = dims.numberOfLevels;
}
- void GetDimensions(float& outWidth) { outWidth = texture->GetDimensions().width; }
- void GetDimensions(uint32_t mipLevel, float& outWidth, float& outNumberOfLevels)
+ void GetDimensions(float* outWidth) { *outWidth = texture->GetDimensions().width; }
+ void GetDimensions(uint32_t mipLevel, float* outWidth, float* outNumberOfLevels)
{
auto dims = texture->GetDimensions(mipLevel);
- outWidth = dims.width;
- outNumberOfLevels = dims.numberOfLevels;
+ *outWidth = dims.width;
+ *outNumberOfLevels = dims.numberOfLevels;
}
T Load(const int2& loc) const { T out; texture->Load(&loc.x, &out); return out; }
@@ -411,31 +411,31 @@ struct Texture1D
template <typename T>
struct Texture2D
{
- void GetDimensions(uint32_t& outWidth, uint32_t& outHeight)
+ void GetDimensions(uint32_t* outWidth, uint32_t* outHeight)
{
const auto dims = texture->GetDimensions();
- outWidth = dims.width;
- outHeight = dims.height;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
}
- void GetDimensions(uint32_t mipLevel, uint32_t& outWidth, uint32_t& outHeight, uint32_t& outNumberOfLevels)
+ void GetDimensions(uint32_t mipLevel, uint32_t* outWidth, uint32_t* outHeight, uint32_t* outNumberOfLevels)
{
const auto dims = texture->GetDimensions(mipLevel);
- outWidth = dims.width;
- outHeight = dims.height;
- outNumberOfLevels = dims.numberOfLevels;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outNumberOfLevels = dims.numberOfLevels;
}
- void GetDimensions(float& outWidth, float& outHeight)
+ void GetDimensions(float* outWidth, float* outHeight)
{
const auto dims = texture->GetDimensions();
- outWidth = dims.width;
- outHeight = dims.height;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
}
- void GetDimensions(uint32_t mipLevel, float& outWidth, float& outHeight, float& outNumberOfLevels)
+ void GetDimensions(uint32_t mipLevel, float* outWidth, float* outHeight, float* outNumberOfLevels)
{
const auto dims = texture->GetDimensions(mipLevel);
- outWidth = dims.width;
- outHeight = dims.height;
- outNumberOfLevels = dims.numberOfLevels;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outNumberOfLevels = dims.numberOfLevels;
}
T Load(const int3& loc) const { T out; texture->Load(&loc.x, &out); return out; }
@@ -448,35 +448,35 @@ struct Texture2D
template <typename T>
struct Texture3D
{
- void GetDimensions(uint32_t& outWidth, uint32_t& outHeight, uint32_t& outDepth)
+ void GetDimensions(uint32_t* outWidth, uint32_t* outHeight, uint32_t* outDepth)
{
const auto dims = texture->GetDimensions();
- outWidth = dims.width;
- outHeight = dims.height;
- outDepth = dims.depth;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outDepth = dims.depth;
}
- void GetDimensions(uint32_t mipLevel, uint32_t& outWidth, uint32_t& outHeight, uint32_t& outDepth, uint32_t& outNumberOfLevels)
+ void GetDimensions(uint32_t mipLevel, uint32_t* outWidth, uint32_t* outHeight, uint32_t* outDepth, uint32_t* outNumberOfLevels)
{
const auto dims = texture->GetDimensions(mipLevel);
- outWidth = dims.width;
- outHeight = dims.height;
- outDepth = dims.depth;
- outNumberOfLevels = dims.numberOfLevels;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outDepth = dims.depth;
+ *outNumberOfLevels = dims.numberOfLevels;
}
- void GetDimensions(float& outWidth, float& outHeight, float& outDepth)
+ void GetDimensions(float* outWidth, float* outHeight, float* outDepth)
{
const auto dims = texture->GetDimensions();
- outWidth = dims.width;
- outHeight = dims.height;
- outDepth = dims.depth;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outDepth = dims.depth;
}
- void GetDimensions(uint32_t mipLevel, float& outWidth, float& outHeight, float& outDepth, float& outNumberOfLevels)
+ void GetDimensions(uint32_t mipLevel, float* outWidth, float* outHeight, float* outDepth, float* outNumberOfLevels)
{
const auto dims = texture->GetDimensions(mipLevel);
- outWidth = dims.width;
- outHeight = dims.height;
- outDepth = dims.depth;
- outNumberOfLevels = dims.numberOfLevels;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outDepth = dims.depth;
+ *outNumberOfLevels = dims.numberOfLevels;
}
T Load(const int4& loc) const { T out; texture->Load(&loc.x, &out); return out; }
@@ -489,31 +489,31 @@ struct Texture3D
template <typename T>
struct TextureCube
{
- void GetDimensions(uint32_t& outWidth, uint32_t& outHeight)
+ void GetDimensions(uint32_t* outWidth, uint32_t* outHeight)
{
const auto dims = texture->GetDimensions();
- outWidth = dims.width;
- outHeight = dims.height;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
}
- void GetDimensions(uint32_t mipLevel, uint32_t& outWidth, uint32_t& outHeight, uint32_t& outNumberOfLevels)
+ void GetDimensions(uint32_t mipLevel, uint32_t* outWidth, uint32_t* outHeight, uint32_t* outNumberOfLevels)
{
const auto dims = texture->GetDimensions(mipLevel);
- outWidth = dims.width;
- outHeight = dims.height;
- outNumberOfLevels = dims.numberOfLevels;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outNumberOfLevels = dims.numberOfLevels;
}
- void GetDimensions(float& outWidth, float& outHeight)
+ void GetDimensions(float* outWidth, float* outHeight)
{
const auto dims = texture->GetDimensions();
- outWidth = dims.width;
- outHeight = dims.height;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
}
- void GetDimensions(uint32_t mipLevel, float& outWidth, float& outHeight, float& outNumberOfLevels)
+ void GetDimensions(uint32_t mipLevel, float* outWidth, float* outHeight, float* outNumberOfLevels)
{
const auto dims = texture->GetDimensions(mipLevel);
- outWidth = dims.width;
- outHeight = dims.height;
- outNumberOfLevels = dims.numberOfLevels;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outNumberOfLevels = dims.numberOfLevels;
}
T Sample(SamplerState samplerState, const float3& loc) const { T out; texture->Sample(samplerState, &loc.x, &out); return out; }
@@ -525,21 +525,21 @@ struct TextureCube
template <typename T>
struct Texture1DArray
{
- void GetDimensions(uint32_t& outWidth, uint32_t& outElements) { auto dims = texture->GetDimensions(); outWidth = dims.width; outElements = dims.arrayElementCount; }
- void GetDimensions(uint32_t mipLevel, uint32_t& outWidth, uint32_t& outElements, uint32_t& outNumberOfLevels)
+ void GetDimensions(uint32_t* outWidth, uint32_t* outElements) { auto dims = texture->GetDimensions(); *outWidth = dims.width; *outElements = dims.arrayElementCount; }
+ void GetDimensions(uint32_t mipLevel, uint32_t* outWidth, uint32_t* outElements, uint32_t* outNumberOfLevels)
{
auto dims = texture->GetDimensions(mipLevel);
- outWidth = dims.width;
- outNumberOfLevels = dims.numberOfLevels;
- outElements = dims.arrayElementCount;
+ *outWidth = dims.width;
+ *outNumberOfLevels = dims.numberOfLevels;
+ *outElements = dims.arrayElementCount;
}
- void GetDimensions(float& outWidth, float& outElements) { auto dims = texture->GetDimensions(); outWidth = dims.width; outElements = dims.arrayElementCount; }
- void GetDimensions(uint32_t mipLevel, float& outWidth, float& outElements, float& outNumberOfLevels)
+ void GetDimensions(float* outWidth, float* outElements) { auto dims = texture->GetDimensions(); *outWidth = dims.width; *outElements = dims.arrayElementCount; }
+ void GetDimensions(uint32_t mipLevel, float* outWidth, float* outElements, float* outNumberOfLevels)
{
auto dims = texture->GetDimensions(mipLevel);
- outWidth = dims.width;
- outNumberOfLevels = dims.numberOfLevels;
- outElements = dims.arrayElementCount;
+ *outWidth = dims.width;
+ *outNumberOfLevels = dims.numberOfLevels;
+ *outElements = dims.arrayElementCount;
}
T Load(const int3& loc) const { T out; texture->Load(&loc.x, &out); return out; }
@@ -552,36 +552,36 @@ struct Texture1DArray
template <typename T>
struct Texture2DArray
{
- void GetDimensions(uint32_t& outWidth, uint32_t& outHeight, uint32_t& outElements)
+ void GetDimensions(uint32_t* outWidth, uint32_t* outHeight, uint32_t* outElements)
{
auto dims = texture->GetDimensions();
- outWidth = dims.width;
- outHeight = dims.height;
- outElements = dims.arrayElementCount;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outElements = dims.arrayElementCount;
}
- void GetDimensions(uint32_t mipLevel, uint32_t& outWidth, uint32_t& outHeight, uint32_t& outElements, uint32_t& outNumberOfLevels)
+ void GetDimensions(uint32_t mipLevel, uint32_t* outWidth, uint32_t* outHeight, uint32_t* outElements, uint32_t* outNumberOfLevels)
{
auto dims = texture->GetDimensions(mipLevel);
- outWidth = dims.width;
- outHeight = dims.height;
- outElements = dims.arrayElementCount;
- outNumberOfLevels = dims.numberOfLevels;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outElements = dims.arrayElementCount;
+ *outNumberOfLevels = dims.numberOfLevels;
}
- void GetDimensions(uint32_t& outWidth, float& outHeight, float& outElements)
+ void GetDimensions(uint32_t* outWidth, float* outHeight, float* outElements)
{
auto dims = texture->GetDimensions();
- outWidth = dims.width;
- outHeight = dims.height;
- outElements = dims.arrayElementCount;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outElements = dims.arrayElementCount;
}
- void GetDimensions(uint32_t mipLevel, float& outWidth, float& outHeight, float& outElements, float& outNumberOfLevels)
+ void GetDimensions(uint32_t mipLevel, float* outWidth, float* outHeight, float* outElements, float* outNumberOfLevels)
{
auto dims = texture->GetDimensions(mipLevel);
- outWidth = dims.width;
- outHeight = dims.height;
- outElements = dims.arrayElementCount;
- outNumberOfLevels = dims.numberOfLevels;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outElements = dims.arrayElementCount;
+ *outNumberOfLevels = dims.numberOfLevels;
}
T Load(const int4& loc) const { T out; texture->Load(&loc.x, &out); return out; }
@@ -594,36 +594,36 @@ struct Texture2DArray
template <typename T>
struct TextureCubeArray
{
- void GetDimensions(uint32_t& outWidth, uint32_t& outHeight, uint32_t& outElements)
+ void GetDimensions(uint32_t* outWidth, uint32_t* outHeight, uint32_t* outElements)
{
auto dims = texture->GetDimensions();
- outWidth = dims.width;
- outHeight = dims.height;
- outElements = dims.arrayElementCount;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outElements = dims.arrayElementCount;
}
- void GetDimensions(uint32_t mipLevel, uint32_t& outWidth, uint32_t& outHeight, uint32_t& outElements, uint32_t& outNumberOfLevels)
+ void GetDimensions(uint32_t mipLevel, uint32_t* outWidth, uint32_t* outHeight, uint32_t* outElements, uint32_t* outNumberOfLevels)
{
auto dims = texture->GetDimensions(mipLevel);
- outWidth = dims.width;
- outHeight = dims.height;
- outElements = dims.arrayElementCount;
- outNumberOfLevels = dims.numberOfLevels;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outElements = dims.arrayElementCount;
+ *outNumberOfLevels = dims.numberOfLevels;
}
- void GetDimensions(uint32_t& outWidth, float& outHeight, float& outElements)
+ void GetDimensions(uint32_t* outWidth, float* outHeight, float* outElements)
{
auto dims = texture->GetDimensions();
- outWidth = dims.width;
- outHeight = dims.height;
- outElements = dims.arrayElementCount;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outElements = dims.arrayElementCount;
}
- void GetDimensions(uint32_t mipLevel, float& outWidth, float& outHeight, float& outElements, float& outNumberOfLevels)
+ void GetDimensions(uint32_t mipLevel, float* outWidth, float* outHeight, float* outElements, float* outNumberOfLevels)
{
auto dims = texture->GetDimensions(mipLevel);
- outWidth = dims.width;
- outHeight = dims.height;
- outElements = dims.arrayElementCount;
- outNumberOfLevels = dims.numberOfLevels;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outElements = dims.arrayElementCount;
+ *outNumberOfLevels = dims.numberOfLevels;
}
T Sample(SamplerState samplerState, const float4& loc) const { T out; texture->Sample(samplerState, &loc.x, &out); return out; }
@@ -647,11 +647,11 @@ struct IRWTexture
template <typename T>
struct RWTexture1D
{
- void GetDimensions(uint32_t& outWidth) { outWidth = texture->GetDimensions().width; }
- void GetDimensions(uint32_t mipLevel, uint32_t& outWidth, uint32_t& outNumberOfLevels) { auto dims = texture->GetDimensions(mipLevel); outWidth = dims.width; outNumberOfLevels = dims.numberOfLevels; }
+ void GetDimensions(uint32_t* outWidth) { *outWidth = texture->GetDimensions().width; }
+ void GetDimensions(uint32_t mipLevel, uint32_t* outWidth, uint32_t* outNumberOfLevels) { auto dims = texture->GetDimensions(mipLevel); *outWidth = dims.width; *outNumberOfLevels = dims.numberOfLevels; }
- void GetDimensions(float& outWidth) { outWidth = texture->GetDimensions().width; }
- void GetDimensions(uint32_t mipLevel, float& outWidth, float& outNumberOfLevels) { auto dims = texture->GetDimensions(mipLevel); outWidth = dims.width; outNumberOfLevels = dims.numberOfLevels; }
+ void GetDimensions(float* outWidth) { *outWidth = texture->GetDimensions().width; }
+ void GetDimensions(uint32_t mipLevel, float* outWidth, float* outNumberOfLevels) { auto dims = texture->GetDimensions(mipLevel); *outWidth = dims.width; *outNumberOfLevels = dims.numberOfLevels; }
T Load(int32_t loc) const { T out; texture->Load(&loc, &out); return out; }
T& operator[](uint32_t loc) { return *(T*)texture->refAt(&loc); }
@@ -661,31 +661,31 @@ struct RWTexture1D
template <typename T>
struct RWTexture2D
{
- void GetDimensions(uint32_t& outWidth, uint32_t& outHeight)
+ void GetDimensions(uint32_t* outWidth, uint32_t* outHeight)
{
const auto dims = texture->GetDimensions();
- outWidth = dims.width;
- outHeight = dims.height;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
}
- void GetDimensions(uint32_t mipLevel, uint32_t& outWidth, uint32_t& outHeight, uint32_t& outNumberOfLevels)
+ void GetDimensions(uint32_t mipLevel, uint32_t* outWidth, uint32_t* outHeight, uint32_t* outNumberOfLevels)
{
const auto dims = texture->GetDimensions(mipLevel);
- outWidth = dims.width;
- outHeight = dims.height;
- outNumberOfLevels = dims.numberOfLevels;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outNumberOfLevels = dims.numberOfLevels;
}
- void GetDimensions(float& outWidth, float& outHeight)
+ void GetDimensions(float* outWidth, float* outHeight)
{
const auto dims = texture->GetDimensions();
- outWidth = dims.width;
- outHeight = dims.height;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
}
- void GetDimensions(uint32_t mipLevel, float& outWidth, float& outHeight, float& outNumberOfLevels)
+ void GetDimensions(uint32_t mipLevel, float* outWidth, float* outHeight, float* outNumberOfLevels)
{
const auto dims = texture->GetDimensions(mipLevel);
- outWidth = dims.width;
- outHeight = dims.height;
- outNumberOfLevels = dims.numberOfLevels;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outNumberOfLevels = dims.numberOfLevels;
}
T Load(const int2& loc) const { T out; texture->Load(&loc.x, &out); return out; }
@@ -696,35 +696,35 @@ struct RWTexture2D
template <typename T>
struct RWTexture3D
{
- void GetDimensions(uint32_t& outWidth, uint32_t& outHeight, uint32_t& outDepth)
+ void GetDimensions(uint32_t* outWidth, uint32_t* outHeight, uint32_t* outDepth)
{
const auto dims = texture->GetDimensions();
- outWidth = dims.width;
- outHeight = dims.height;
- outDepth = dims.depth;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outDepth = dims.depth;
}
- void GetDimensions(uint32_t mipLevel, uint32_t& outWidth, uint32_t& outHeight, uint32_t& outDepth, uint32_t& outNumberOfLevels)
+ void GetDimensions(uint32_t mipLevel, uint32_t* outWidth, uint32_t* outHeight, uint32_t* outDepth, uint32_t* outNumberOfLevels)
{
const auto dims = texture->GetDimensions(mipLevel);
- outWidth = dims.width;
- outHeight = dims.height;
- outDepth = dims.depth;
- outNumberOfLevels = dims.numberOfLevels;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outDepth = dims.depth;
+ *outNumberOfLevels = dims.numberOfLevels;
}
- void GetDimensions(float& outWidth, float& outHeight, float& outDepth)
+ void GetDimensions(float* outWidth, float* outHeight, float* outDepth)
{
const auto dims = texture->GetDimensions();
- outWidth = dims.width;
- outHeight = dims.height;
- outDepth = dims.depth;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outDepth = dims.depth;
}
- void GetDimensions(uint32_t mipLevel, float& outWidth, float& outHeight, float& outDepth, float& outNumberOfLevels)
+ void GetDimensions(uint32_t mipLevel, float* outWidth, float* outHeight, float* outDepth, float* outNumberOfLevels)
{
const auto dims = texture->GetDimensions(mipLevel);
- outWidth = dims.width;
- outHeight = dims.height;
- outDepth = dims.depth;
- outNumberOfLevels = dims.numberOfLevels;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outDepth = dims.depth;
+ *outNumberOfLevels = dims.numberOfLevels;
}
T Load(const int3& loc) const { T out; texture->Load(&loc.x, &out); return out; }
@@ -736,74 +736,76 @@ struct RWTexture3D
template <typename T>
struct RWTexture1DArray
{
- void GetDimensions(uint32_t& outWidth, uint32_t& outElements)
+ void GetDimensions(uint32_t* outWidth, uint32_t* outElements)
{
auto dims = texture->GetDimensions();
- outWidth = dims.width;
- outElements = dims.arrayElementCount;
+ *outWidth = dims.width;
+ *outElements = dims.arrayElementCount;
}
- void GetDimensions(uint32_t mipLevel, uint32_t& outWidth, uint32_t& outElements, uint32_t& outNumberOfLevels)
+ void GetDimensions(uint32_t mipLevel, uint32_t* outWidth, uint32_t* outElements, uint32_t* outNumberOfLevels)
{
const auto dims = texture->GetDimensions(mipLevel);
- outWidth = dims.width;
- outElements = dims.arrayElementCount;
- outNumberOfLevels = dims.numberOfLevels;
+ *outWidth = dims.width;
+ *outElements = dims.arrayElementCount;
+ *outNumberOfLevels = dims.numberOfLevels;
}
- void GetDimensions(float& outWidth, float& outElements)
+ void GetDimensions(float* outWidth, float* outElements)
{
auto dims = texture->GetDimensions();
- outWidth = dims.width;
- outElements = dims.arrayElementCount;
+ *outWidth = dims.width;
+ *outElements = dims.arrayElementCount;
}
- void GetDimensions(uint32_t mipLevel, float& outWidth, float& outElements, float& outNumberOfLevels)
+ void GetDimensions(uint32_t mipLevel, float* outWidth, float* outElements, float* outNumberOfLevels)
{
const auto dims = texture->GetDimensions(mipLevel);
- outWidth = dims.width;
- outElements = dims.arrayElementCount;
- outNumberOfLevels = dims.numberOfLevels;
+ *outWidth = dims.width;
+ *outElements = dims.arrayElementCount;
+ *outNumberOfLevels = dims.numberOfLevels;
}
T Load(int2 loc) const { T out; texture->Load(&loc.x, &out); return out; }
T& operator[](uint2 loc) { return *(T*)texture->refAt(&loc.x); }
+
IRWTexture* texture;
};
template <typename T>
struct RWTexture2DArray
{
- void GetDimensions(uint32_t& outWidth, uint32_t& outHeight, uint32_t& outElements)
+ void GetDimensions(uint32_t* outWidth, uint32_t* outHeight, uint32_t* outElements)
{
auto dims = texture->GetDimensions();
- outWidth = dims.width;
- outHeight = dims.height;
- outElements = dims.arrayElementCount;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outElements = dims.arrayElementCount;
}
- void GetDimensions(uint32_t mipLevel, uint32_t& outWidth, uint32_t& outHeight, uint32_t& outElements, uint32_t& outNumberOfLevels)
+ void GetDimensions(uint32_t mipLevel, uint32_t* outWidth, uint32_t* outHeight, uint32_t* outElements, uint32_t* outNumberOfLevels)
{
const auto dims = texture->GetDimensions(mipLevel);
- outWidth = dims.width;
- outHeight = dims.height;
- outElements = dims.arrayElementCount;
- outNumberOfLevels = dims.numberOfLevels;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outElements = dims.arrayElementCount;
+ *outNumberOfLevels = dims.numberOfLevels;
}
- void GetDimensions(float& outWidth, float& outHeight, float& outElements)
+ void GetDimensions(float* outWidth, float* outHeight, float* outElements)
{
auto dims = texture->GetDimensions();
- outWidth = dims.width;
- outHeight = dims.height;
- outElements = dims.arrayElementCount;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outElements = dims.arrayElementCount;
}
- void GetDimensions(uint32_t mipLevel, float& outWidth, float& outHeight, float& outElements, float& outNumberOfLevels)
+ void GetDimensions(uint32_t mipLevel, float* outWidth, float* outHeight, float* outElements, float* outNumberOfLevels)
{
const auto dims = texture->GetDimensions(mipLevel);
- outWidth = dims.width;
- outHeight = dims.height;
- outElements = dims.arrayElementCount;
- outNumberOfLevels = dims.numberOfLevels;
+ *outWidth = dims.width;
+ *outHeight = dims.height;
+ *outElements = dims.arrayElementCount;
+ *outNumberOfLevels = dims.numberOfLevels;
}
T Load(const int3& loc) const { T out; texture->Load(&loc.x, &out); return out; }
T& operator[](const uint3& loc) { return *(T*)texture->refAt(&loc.x); }
+
IRWTexture* texture;
};